Essays about: "3D visual learning tool"
Found 5 essays containing the words 3D visual learning tool.
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1. Math Visualizations in VR
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. READ MORE
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2. Graphic design, Already Intelligent? Current possibilities of generative AI applications in graphic design.
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This paper analyzes the current possible implementations and limitations of generative AI applications such as Chat-GPT, DALL-E, and Midjourney. The applications were used in a specific scenario to gauge whether it was able to effectively handle a potential request from a client, the scenario was to create a visual identity for a shoe company called WalkWise. READ MORE
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3. Data Visualization Of Product Relations
University essay from Lunds universitet/Ergonomi och aerosolteknologiAbstract : Thanks to the rapid development in areas such as artificial intelligence companies now have the possibility to collect and analyze data to improve their business. These algorithms quickly result in large volumes of data, which are to be processed and understood by humans. READ MORE
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4. Evaluating the effect of the Sensavis visual learning tool on student performance in a Swedish elementary school
University essay from Umeå universitet/Institutionen för psykologiAbstract : Dual coding theory implies that engaging multiple modalities (e.g., visual, auditory) in instruction enhances learning. Presenting information via 3D images and 3D animations appears to improve student performance but the results are inconsistent across multiple studies. READ MORE
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5. SOUND HUNTER : Developing a Navigational HRTF-Based Audio Game for People with Visual Impairments
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : In this thesis, I propose a framework for designing 3D-based audio-only games in which all navigation is based on perceiving the 3D-audio, as opposed to relying on other navigational aids or imagining the audio as being spatial, where additional sounds may be added later on in the development process. To test the framework, a game named Sound Hunter was developed in an iterative process together with both sighted and visually impaired participants in three focus groups, 8 usability tests, and a final evaluation. READ MORE