Essays about: "3D-audio"
Showing result 1 - 5 of 9 essays containing the word 3D-audio.
-
1. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. READ MORE
-
2. Multiplayer Functionality In HRTF (Head-Related Transfer Function) Audio Games To Increase Players' Interest
University essay from Uppsala universitet/Människa-datorinteraktionAbstract : Mainstream video games retain players' interest with dynamic updates of graphics such as game characters, levels, themes and other game inventory items. For visually impaired players, updates in graphics for player retention are not very efficient. Video games for people with serious visual impairment rely heavily on audio. READ MORE
-
3. Engaging gameplay for audio games
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : This thesis presents an investigation of how to design engaging audio games. This was done by creating two prototypes. The first prototype was a rhythm based fighting game. As it was being developed it became clear that it did not differentiate itself enough from a large amount of already existing audio games. READ MORE
-
4. Implementation and Evaluation of Encoder Tools for Multi-Channel Audio
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : The increasing interest for immersive experiences in areas such as augmented and virtual reality makes high quality 3D sound more important than ever before. A technique for capturing and rendering 3D audio which has received more attention during the last twenty years are Higher Order Ambisonics (HOA). READ MORE
-
5. Performance and Perceived Realism in Rasterized 3D Sound Propagation for Interactive Virtual Environments
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Background. 3D sound propagation is important for immersion and realism in interactive and dynamic virtual environments. However, this is difficult to model in a physically accurate manner under real-time constraints. READ MORE