Essays about: "3D-grafik"
Showing result 1 - 5 of 12 essays containing the word 3D-grafik.
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1. Improve game performance tracking tools : Heatmap as a tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE
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2. How post-processing effects imitating camera artifacts affect the perceived realism and aesthetics of digital game graphics
University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikAbstract : This study investigates how post-processing effects affect the realism and aesthetics of digital game graphics. Four focus groups explored a digital game environment and were exposed to various post-processing effects. READ MORE
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3. Real-Time Tessellation A Region of Interest Based Technique Suited for Game Applications
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : While the games industry grows, the need for visually appealing graphics increase. This drives the demand for new hardware and the development of new techniques forward. With the latest generation of 3D graphic APIs the new rendering pipeline technique tessellation was announced. READ MORE
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4. Optimization of 3D Game Models : A qualitative research study in Unreal Development Kit
University essay from Institutionen för naturvetenskap, miljö och teknikAbstract : Our goal with this study is to examine how much optimization of 3D game models can affect the overall performance of a game. After a previous pilot study we decided on use a method where we worked with a 3D scene which was made earlier unconnected to this study. READ MORE
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5. Development of a basic/simple simulator of mechanical behavior in 3 dimensions
University essay from KTH/MekanikAbstract : This paper concerns the development of a simple simulator of mechanical systems, a basic program to model a body acted on by an outside force and extrapolate what is going to happen in the next moment. It should also be able to present the results graphically, in this case with 3D-graphics, as well as be reasonably faithful to what would actually happen. READ MORE