Essays about: "AI i spel"
Showing result 1 - 5 of 28 essays containing the words AI i spel.
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1. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. READ MORE
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2. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE
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3. The impact of integrating Artificial Intelligence into the video games industry. : A case study.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. READ MORE
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4. Stable diffusion for HRIR extrapolation : A novel approach with deep learning
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Humans perceive and interact with their environment through a multitude of sensory channels. Among these, hearing plays a pivotal role, enabling humans to effectively navigate their surroundings. READ MORE
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5. Playing the Fox Game With Tree Search: MCTS vs. Alpha-Beta
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The forefront of game playing Artificial Intelligence (AI) has for the better part of 21st century been using an algorithm called Alpha-Beta Pruning (Alpha-Beta). In 2017, DeepMind launched a new AI, based on the algorithm Monte Carlo Tree Search (MCTS), which defeated the former Alpha-Beta based chess AI champion Stockfish. READ MORE