Essays about: "AXE"
Showing result 1 - 5 of 13 essays containing the word AXE.
-
1. Telling a story of the future : Using storyboards and narratives to evaluate anticipated experiences
University essay from Södertörns högskola/MedieteknikAbstract : Evaluating User Experiences early in a development process can save both time and money by pro-actively mapping out user needs and behavior patterns. However, since most well-known UX-evaluation methods applies during or after user interaction, due to the “second-order” design problem of experiences being a byproduct of interaction, there is a desire within HCI for more early-stage UX-evaluation methods that could be applied to concept stages as well. READ MORE
-
2. Design of an Incubator Platform for Biological ISS Experiments
University essay from Luleå tekniska universitet/RymdteknikAbstract : The first European commercial research facility aboard the ISS, Space Applications Services' ICF, provides a platform for standardized plug-and-play experiments called ICE Cubes. The ICE Cubes Service provides engineering and operational support for ICE Cubes missions. READ MORE
-
3. Evaluating the State of Accessibility in React UI Component Libraries
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : This work examined the state of accessibility in React UI component libraries. The accessibility of these libraries is essential since they are used to create the frontend of hundreds of thousands of projects. We conducted a controlled experiment to evaluate the accessibility of six open source libraries. READ MORE
-
4. What drives Purchase Intent in E-commerce? Brand Equity or Product Reviews
University essay from Mälardalens högskola/Akademin för ekonomi, samhälle och teknikAbstract : .... READ MORE
-
5. Model Dialogues: 3D models as active resources – an experiment in data enrichment of 3D modelled lithic artefacts
University essay from Lunds universitet/ArkeologiAbstract : This thesis seeks to explore the potential for 3D archaeological datasets to become the ‘living resources’ advocated by Morgan and Wright (2018). This process is examined through lenses of object agency, object biography, Chaîne opératoire, formation processes and posthumanist theory with an aim to assess the capacity of digital approaches for enabling the self-reflexive ‘slow archaeology’ idealised by Caraher (2016). READ MORE