Essays about: "Action role playing game"

Found 4 essays containing the words Action role playing game.

  1. 1. Fantasy versus Reality: How video game and book genres associate with creative thinking

    University essay from Linnéuniversitetet/Institutionen för psykologi (PSY)

    Author : Biljana Stanisic; [2019]
    Keywords : video games; reading books; role-play games; fiction; abstraction; creativity in the workplace;

    Abstract : Video games have suffered a negative reputation regarding their influence on children and adolescents, in comparison to its “well-behaved” counterpart, books. Nevertheless, the world of video games is much more diverse than imaginable – from fantasy to reality – and it is possible that different types of video games have different effects on human cognition and behavior. READ MORE

  2. 2. Context-Aware Procedural Content Generation with Player Modelling in Mobile Action Role Playing Game

    University essay from Malmö universitet/Teknik och samhälle

    Author : Andreas Gustafsson; Jesper Vallett; [2018]
    Keywords : Procedural content generation; Context awareness; Player modelling; Action role playing game; Mobile game; Application programming interface; Game development; Context-aware games;

    Abstract : This paper aimed to discover how player satisfaction is affected by context-aware elements based on physical, real-world factors in an action role-playing game. The possibility of utilizing player modelling to counteract the reduction in player empowerment in a game heavily influenced by external factors was also explored. READ MORE

  3. 3. Multi-user and immersive experiencesin education: the Ename 1290 game,based on the use of MicrosoftKinect and Unity

    University essay from Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi

    Author : Madhuri Pullambaku; Tashi Tsering; [2016]
    Keywords : ;

    Abstract : Ename 1290 is a virtually reconstructed heritage application aimed toserve as an educational tool. With the emergence of media andinteractive technologies like the Microsoft Kinect, users are now ableto virtually explore and experience the reconstructed heritageenvironments and learn about the medieval world in a more excitingway. READ MORE

  4. 4. Social platform or fantasy world? - A mixed methods approach to the study of social interaction in World of Warcraft

    University essay from Lunds universitet/Socialhögskolan

    Author : Elena Shilnova; [2014]
    Keywords : Social interaction; MMORPGs; Presentation of self; Erving Goffman; World of Warcraft; digital communities; computer mediated communication; Social Sciences;

    Abstract : The purpose of this study was to investigate massively-multiplayer online role-playing games from the social interactionist perspective. The aim was to chart the social interaction within the game environment as well build upon previous known findings concerning player's in-game preferences as well as the sociability of the game environment. READ MORE