Essays about: "Action role playing game"
Showing result 1 - 5 of 6 essays containing the words Action role playing game.
-
1. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE
-
2. Volitional Vanity : A study on the players of Path of Exile and their premium purchases
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This bachelor’s thesis presents a study mainly focused on players’ motivations of purchasing cosmetics items in Path of Exile, a free-to-play, action role-playing game. A “Theory of Consumption” is used in this paper as the theoretical framework. READ MORE
-
3. Fantasy versus Reality: How video game and book genres associate with creative thinking
University essay from Linnéuniversitetet/Institutionen för psykologi (PSY)Abstract : Video games have suffered a negative reputation regarding their influence on children and adolescents, in comparison to its “well-behaved” counterpart, books. Nevertheless, the world of video games is much more diverse than imaginable – from fantasy to reality – and it is possible that different types of video games have different effects on human cognition and behavior. READ MORE
-
4. Context-Aware Procedural Content Generation with Player Modelling in Mobile Action Role Playing Game
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This paper aimed to discover how player satisfaction is affected by context-aware elements based on physical, real-world factors in an action role-playing game. The possibility of utilizing player modelling to counteract the reduction in player empowerment in a game heavily influenced by external factors was also explored. READ MORE
-
5. Multi-user and immersive experiencesin education: the Ename 1290 game,based on the use of MicrosoftKinect and Unity
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Ename 1290 is a virtually reconstructed heritage application aimed toserve as an educational tool. With the emergence of media andinteractive technologies like the Microsoft Kinect, users are now ableto virtually explore and experience the reconstructed heritageenvironments and learn about the medieval world in a more excitingway. READ MORE