Essays about: "Ambient occlusion"

Showing result 1 - 5 of 9 essays containing the words Ambient occlusion.

  1. 1. Real-time Ray Traced Ambient Occlusion and Animation : Image quality and performance of hardware- accelerated ray traced ambient occlusion

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fabian Waldner; [2021]
    Keywords : Ambient occlusion; ray tracing; real-time; animation; Ambient ocklusion; strålspårning; realtid; animation;

    Abstract : Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time at interactive framerates. These new capabilities can be used for a range of ray tracing techniques - the focus of this thesis is on ray traced ambient occlusion (RTAO). READ MORE

  2. 2. Real-time Raytracing and Screen-space Ambient Occlusion

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Pooria Ghavamian; [2019]
    Keywords : ;

    Abstract : This paper investigates the advances in real-time ambient occlusion (AO). Topics discussed are state-of-the-art screen-space techniques and raytraced ambient occlusion. READ MORE

  3. 3. Comparison Between Two DifferentScreen Space Ambient OcclusionTechniques

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Johan Törn; [2017]
    Keywords : Ambient Occlusion; Comparison; Visual Difference;

    Abstract : Context. In this project a comparison between two screen space ambientocclusion techniques are presented. The techniques are Scalable AO (SAO)and Multiresolution SSAO (MSSAO) since they both are techniques thatuse mipmaps to accelerate their calculations. Objectives. READ MORE

  4. 4. Dynamic real-time scene voxelization and an application for large scale scenes

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Andreas Valter; [2015]
    Keywords : Voxelization; GPU; ACG; Computer Graphics; Computer games; Computer science; Media technology; Medieteknik; MT; thesis; Andreas Valter; Valter; CPU; Real time; Direct X; DX11; HLSL;

    Abstract : This report describes a basic implementation of scene voxelization within the Frostbite engine created by EA Frostbite. The algorithm supports dynamic scenes by voxelizing in real-time using the Graphical Programming Unit. The voxel grid is stored inside a buffer with a binary representation using clip mapping and multiple levels of detail. READ MORE

  5. 5. Improving Baked Textures as a Content Creator

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Robin Karlsson; [2013]
    Keywords : Texture-baking; normalmaps; pipeline;

    Abstract : Problems. This thesis will look at texture-baking for games and the various problems that surrounds it. The problems discussed include topics such as tangent basis synchronization and improving bakes by using methods such as cages, smoothing groups splits, etc. Motivation. READ MORE