Essays about: "Analog games"
Showing result 1 - 5 of 9 essays containing the words Analog games.
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1. A user study to analyse the experience of augmented reality board games
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Augmented Reality (AR) is a variant of virtual reality (VR), but where VR replaces reality with a virtual one, AR expands it allowing the user to see the real world and virtual information at the same time. READ MORE
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2. Interactive Eating Design: A Programmatic Exploration of Food as Design Material Through Games
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : This thesis project focuses on the practices of eating and play as I explore using food as a material for interaction design through the context of an analog game. Using the action of eating as the main mechanic, participants of my research project are subject to sensations that can only be explored by eating such as taste, hunger, and satiation. READ MORE
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3. Landscape architecture in video games : a design experiment of a virtual landscape
University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)Abstract : The video game industry is growing and is by some considered a strong actor in the field of architecture. Virtual landscapes, in particular those in video games, can be considered architectural as they are a simulation of physical space in a virtual realm. READ MORE
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4. Analog input in gaming: Investigating the possibilities of new controller affordances in video games
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : This report covers the eight week design project for the Thesis Project 1 and it looks at both the process and the results of this project. Through an iterative prototyping process a prototype was created to answer the research question: “What gameplay mechanics are required for a fighting style video game to allow for analog input in its character movements and do these mechanics allow for more natural controls and mastery?” Together with research into academic writing in the fields of neurology, embodied design and game design it was concluded that an analog control scheme, within the context of a video game that allows for that type of affordance, gives the user more natural control over the character they are playing. READ MORE
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5. Designing mechanics for asymmetric cooperation in hybrid co-located social games
University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)Abstract : This thesis addresses a game design matter with an interaction design perspective, arguing that both are strongly related and can learn from each other. It explores the topic of designing mechanics for asymmetric cooperation in hybrid social co-located games. READ MORE