Essays about: "Andreas Nilsson"

Showing result 1 - 5 of 38 essays containing the words Andreas Nilsson.

  1. 1. Using Artificial Intelligence for Gameplay Testing On Turn-Based Games

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik; Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Joakim Nilsson; Andreas Jonasson; [2018]
    Keywords : ;

    Abstract : Background. Game development is a constantly evolving multi billion dollar in-dustry, and the need for quality products is very high. Testing the games however isa very time consuming and tedious task, often coming down to repeating sequencesuntil a requirement has been met. READ MORE

  2. 2. Planning for Construction Logistics An evaluation and development of a construction logistics plan at Serneke

    University essay from Chalmers tekniska högskola/Institutionen för arkitektur och samhällsbyggnadsteknik

    Author : OSKAR ANDERSSON; Andreas Nilsson; [2018]
    Keywords : construction logistics; consolidation centre; dense cities; construction delivery systems; Just in Time; material handling; logistics planning;

    Abstract : The construction industry in Sweden has a turnover of 639 billion SEK, which corresponds toan increase of 71 % over the last decade. Moreover, Sweden is the fastest urbanising country inall of Europe. Increasing construction within dense cities results in complex processes. READ MORE

  3. 3. An investigation of Recent Deep Learning Techniques Applied to Blood Cell Image Analysis

    University essay from Lunds universitet/Matematik LTH

    Author : Andreas Forslöw; [2018]
    Keywords : deep learning; machine learning; capsule networks; neural networks; Geoffrey Hinton; Sara Sabour; Hinton; Sabour; Frosst; dynamic routing; em routing; cellavision; andreas forslöw; anders heyden; mattias nilsson; image classification; image analysis; blood cells; white blood cells; Mathematics and Statistics;

    Abstract : This project has investigated the performances of Capsule Networks in comparison to Convolutional Neural Networks (CNNs) on white blood cell image classification at CellaVision. The Capsule Network models that were investigated are EM Routing Capsule Networks (EMCNs) and Dynamic Routing Capsule Networks (DCNs). READ MORE

  4. 4. A total cost analysis of reinforcement management

    University essay from Linköpings universitet/Kommunikations- och transportsystemLinköpings universitet/Tekniska högskolan; Linköpings universitet/Kommunikations- och transportsystemLinköpings universitet/Tekniska högskolan

    Author : Olof Göransson; Andreas Nilsson; [2017]
    Keywords : Armering; Totalkostnadsanalys; Byggteknik; Armeringshantering; Byggnadslogistik;

    Abstract : En totalkostnadsanalys som jämför två olika alternativ för armering. I första alternativet tillverkar företaget sin egen armering på ett lager för att sedan transportera ut armeringen till byggarbetsplatsen i färdiga armeringskorgar. READ MORE

  5. 5. 2D Aesthetics with a 3D Pipeline : Achieving a 2D Aesthetic with 3D Geometry

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign; Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Morgan Nilsson; Andreas Lundmark; [2017]
    Keywords : Non-Photo Realistic Rendering; NPR; hand-drawn aesthetics; 3D animation; 2D aesthetic; stylized games; stylization.;

    Abstract : This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pipeline, as in, converting 3D geometry to an aesthetic that is similar to hand-drawn classic films such as Snow White And The Seven Dwarfs. This thesis explores methods to produce both exterior and interior lines that indicate shape and form of 3D models, the conclusion from the tested methods leaves with the statement that it is unlikely the human factor will be ever entirely replaced by automated solutions, and instead a mixed approach with shader relied solutions and involvement of texturing techniques which provides artistic controls where necessary, is deemed to be the most effective way of preserving the hand-drawn 2D aesthetic within a 3D-pipeline. READ MORE