Essays about: "Animation transfer"

Showing result 1 - 5 of 10 essays containing the words Animation transfer.

  1. 1. Remembering how to walk - Using Active Dendrite Networks to Drive Physical Animations

    University essay from Umeå universitet/Institutionen för fysik

    Author : Klas Henriksson; [2023]
    Keywords : reinforcement learning; deep learning; physical animation; deep reinforcement learning; multi-task learning; multi-task reinforcement learning; machine learning; neural networks;

    Abstract : Creating embodied agents capable of performing a wide range of tasks in different types of environments has been a longstanding challenge in deep reinforcement learning. A novel network architecture introduced in 2021 called the Active Dendrite Network [A. Iyer et al. READ MORE

  2. 2. A study of transfer learning on data-driven motion synthesis frameworks

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nuo Chen; [2022]
    Keywords : Transfer learning; data-driven motion synthesis; objective-driven motion generation; rig-agnostic encoding; deep learning-based clustering model; procedural animation; Kunskapsöverföring; data-driven rörelsesyntetisering; procedurell animation; mål-driven animation-genereringsmodel; rig-agnostisk-kodning; djupinlärningsbaserad klusteringsmodel;

    Abstract : Various research has shown the potential and robustness of deep learning-based approaches to synthesise novel motions of 3D characters in virtual environments, such as video games and films. The models are trained with the motion data that is bound to the respective character skeleton (rig). READ MORE

  3. 3. Interactive Visualization of Air Traffic in OpenSpace

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Adrian Andersson; Joel Paulsson; [2021]
    Keywords : ;

    Abstract : This thesis report presents a master’s thesis project in Media Technology by two students from Linköping University, Sweden. The project was implemented in collaboration with the Visualization Center C and Linköping University during the spring of 2021 resulting in the creation and development of two spatiotemporal visualizations featuring air traffic data in the OPENSPACE software. READ MORE

  4. 4. Enabling Smartphones to act as IoT Edge Devices via the Browser-based ’WebUSB API’ : The future of the browser and the smartphone in home electronics IoT systems

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ruben Lindström; [2021]
    Keywords : IoT; Edge Device; Smartphone; WebUSB API; Browser; Home Electronics; IoT; Edge Device; Smartphone; WebUSB API; Webbläsare; Hemelektronik;

    Abstract : This degree project proposes a novel architecture for IoT systems, utilizing smartphones as edge devices and running the value-creating software such as preprocessing, anomaly detection, and deriving data-based insights in the web browser as opposed to natively on the device. Utilizing the smartphone as an edge device reduces cost of adoption for IoT technologies since less hardware has to be included in the system compared to bundling a device for processing with the system. READ MORE

  5. 5. Performance evaluation of NumPy, SciPy, PyMEL and OpenMaya compared to the C++ API in Autodesk Maya

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Patrik Svensson; Fredrik Galfi; [2021]
    Keywords : Animation transfer; Performance; Scripting; Python;

    Abstract : Background. Autodesk Maya allows scripting through both MEL and Python, and it is also possible to use different Python modules and a C++ API to perform the desired tasks. In theory, the C++ API is the fastest option in Maya, but there are no studies that support this claim. READ MORE