Essays about: "Anti-cheat"

Found 4 essays containing the word Anti-cheat.

  1. 1. The impact of integrating Artificial Intelligence into the video games industry. : A case study.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nele Bonn; [2023]
    Keywords : Artificial intelligence; Machine Learning; Generative AI; Video Games; Gaming; Artificiell intelligens; Machine Learning; Generativ AI; TV-spel; Gaming;

    Abstract : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. READ MORE

  2. 2. Radio signal detection and localisation for uncovering unauthorised signals in an examination environment

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Marcus Adler; Otto Lundin; Lam Nguyen; Nour Alddin Taki; [2021-09-14]
    Keywords : Cheating; Anti-cheat; Cheat-detection; Radio signal detection; Multilateration; SDR; ADALM-PLUTO; Signal localisation;

    Abstract : Examination is a fundamental part of education, both for students and institutions. Cheating on exams is something educational institutions are trying to reduce. One form of cheating is the use of a mobile phone to live-stream the exam to pass the test. READ MORE

  3. 3. Machine Learning to identify cheaters in online games

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Martin Willman; [2020]
    Keywords : Machine Leaning; anti-cheat; RNN;

    Abstract : Cheating in online games is a problem both on the esport stage and in the gaming community. When a player cheats, the competitors do not compete on the same terms anymore and this becomes a major problem when high price pools are involved in online games. READ MORE

  4. 4. Testing scalability of cloud gaming for multiplayer game

    University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Author : Dan Printzell; [2018]
    Keywords : Cloud Gaming; Scalability; Network; Software Rendering;

    Abstract : Background. The rendering of games takes a lot of processing power and requires expensivehardware to be able to perform this task in a real-time with an acceptableframe-rate. Games often also require an anti-cheat system that require extrapower to be able to always verify that the game has not been modified. READ MORE