Essays about: "Användarupplevelse"

Showing result 1 - 5 of 98 essays containing the word Användarupplevelse.

  1. 1. Design of a workstation for teleoperated forwarders : Exploring the future work within forestry

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Author : Tobias Persson; [2020]
    Keywords : Teleoperation; Telepresence; Remote Control; Forest Machines; Forwarder; Human Centered Design; Human-centered design; Driver Environment; Industrial Design Engineering; Future Work; User Experience; UX; UI; Master thesis; Fjärrstyrning; Telenärvaro; Distanskontroll; Skogsmaskiner; Skotare; Användarcentrerad Design; Förarmiljö; Teknisk Design; Framtida Arbete; Användarupplevelse; Examensarbete;

    Abstract : This thesis work has been the result of a five-year Industrial Design Engineering education at Luleå University of Technology. The project has investigated the possibilities of teleoperating forest machines using a human-centered design approach. The work has been conducted for Skogforsk, which is the Swedish institute for forestry. READ MORE

  2. 2. Usability Principles for (Re)Design of User Interface of Emergency Handling Programs : Case Study on a Tool for Decision Support amidst a Nuclear Emergency: RASTEP

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marita Liposinovic; [2020]
    Keywords : Usability; case study; emergency handling programs; stress; user experience; redesign; GUI; RASTEP.; Användbarhet; fallstudie; nödhanteringsssystem; stress; användarupplevelse; redesign; GUI; RASTEP.;

    Abstract : Highly stressful situations have a prominent influence on the human psyche and it is crucial to take this into account when designing and evaluating software used predominantly in nerve wrecking situations. Lack of principles for design and evaluation of design of emergency handling software programs allows for graphic interface solutions that leave room for mistakes and slips in an environment where making an error can have catastrophic consequences. READ MORE

  3. 3. UX Design of Augmented Reality House Configurator : Mobile AR Application and Web Administration Interface Design

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Author : Rebecka Skarin; [2020]
    Keywords : Industrial Design; Augmented Reality; Interface Design; User Experience; Usability; House Configurator; User Centered Design;

    Abstract : Many of us find it difficult to make big decisions, building ahouse is one of them. It is perhaps the biggest investment andproject that one takes on. READ MORE

  4. 4. Gamified CoGNIT: cognitive assessment with added game elements : Gamification of medical examination

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Fredrik Carlsson; Sebastian Vusak; [2020]
    Keywords : gamification; idiopathic normal pressure hydrocephalus; CoGNIT; per-formance; user experience; spelifiering; idiopatisk normaltryckshydrocefalus; CoGNIT; prestanda; användarupplevelse;

    Abstract : Background. CoGNIT is a computerized test battery for cognitive assessment, used in diagnosing and treating patients with idiopathic normal pressure hydrocephalus (INPH). The disorder causes symptoms of dementia, among other things. Apart from other diseases with similar symptoms, like Alzheimer’s, INPH can be countered. READ MORE

  5. 5. User Experience Influenced Model for Comparing Application Development Tools

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS); KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Celine Mileikowsky; Sebastian Porling; [2020]
    Keywords : Progressive Web Application; User experience; Native application; Hybrid application; Usability testing; React Native; Decision model; Weighted Sum Model; Multi-Criteria Decision-Method; Progressiv webapplikation; Användarupplevelse; Nativeapplikation; Hybridapplikation; Användbarhetstestning; React Native; Beslutsmodell; Viktad summa-modell; Multikriteriebeslutsmetod;

    Abstract : There are many possible tools to develop mobile applications with. Choosing a development tool is done by considering many different factors, and the choice is currently done, in many cases, arbitrarily. For this project, a decision model is designed to ease the process of choosing a development tool. READ MORE