Essays about: "Application of computer in graphics"

Showing result 1 - 5 of 41 essays containing the words Application of computer in graphics.

  1. 1. Procedural Natural Texture Generation on a Global Scale

    University essay from Linköpings universitet/Informationskodning

    Author : Anna Pohl Lundgren; [2023]
    Keywords : computer graphics; procedural generation; procedural textures; gpu; image processing; satellite imagery; real time; real-time; shadow detection;

    Abstract : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. READ MORE

  2. 2. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Simon Andreasson; Linus Östergaard; [2023]
    Keywords : Real-time simulation; DEM; GPU; Games; Computer graphics; Realtidssimulering; DEM; GPU; Spel; Datorgrafik;

    Abstract : Background. Physically-based snow simulation is computationally expensive and not yet applicable to real-time applications. Some of the prime factors for this cost are the complex physics, the large number of particles, and the small time step required for a high-quality and stable simulation. READ MORE

  3. 3. Improving the Accuracy of FFT-based GPGPU Ocean Surface Simulations

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Jacob Eriksson; Joakim Wingård; [2022-12-01]
    Keywords : computer graphics; 3D graphics; real-time rendering; Fourier transform; FFT; simulation; GPGPU; interactive; ocean wave spectrum; oceanography;

    Abstract : In this paper, we explore how the current state of the art in real-time ocean simulations can be improved in terms of simulation accuracy, while preserving performance. Current methods, both in academia and in the industry, simulate an ocean model in frequency space on the GPU, convert said model on an approximately frame-byframe basis to the spatial domain using the Fourier transform, and then read back the resulting heightfield to the CPU as input to the application’s physics engine. READ MORE

  4. 4. Procedurally Generated Eye Features for Real-time Applications

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sebastian Nyberg; [2021]
    Keywords : Procedural; Real-Time; Profiling; Anime; Eyes;

    Abstract : Background. As computing power has increased over the years, larger parts of the digital graphics industries are moving towards using real-time rendering for their solutions. The fast iteration and visual response help make the creative processes and communication more accessible in both the desktop and smartphone markets. READ MORE

  5. 5. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    University essay from Blekinge Tekniska Högskola

    Author : Emmanuel Adebayo; [2021]
    Keywords : Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Abstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE