Essays about: "Audio production"
Showing result 1 - 5 of 41 essays containing the words Audio production.
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1. Lost in Space : Three Case Studies in Music Production Using Immersive Audio
University essay from Kungl. Musikhögskolan/Institutionen för musik- och medieproduktionAbstract : Detta examensarbete innefattar en utforskning om mitt arbete med immersivt ljud och hur det har påverkat min konstnärliga praktik som musikproducent. Utforskningen görs genom en analys av tre delstudier bestående av en 360-video som spelades in i S:t Jakobskyrkan i Stockholm, en VR upplevelse i en virtuell kopia av Nathan Milsteinsalen på Kungliga Musikhögskolan, samt en komposition som producerades med Dolby Atmos. READ MORE
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2. Comparing Analog and Digital Non-Linear Sonic Signatures : an Investigation on Creative Application and Subjective Perception using the Universal Audio 1176 FET Compressor
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Historically, compression was primarily used as a preventative measure to reduce the risk of clipping or overloading equipment in the recording signal chain. Research on the topic has revealed that modern production applications more commonly include utilizing compression as a creative effect, to impart distortion, manipulate timbre, and modify transients, rather than to control the dynamic range of audio signals. READ MORE
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3. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency
University essay from Blekinge Tekniska HögskolaAbstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users. VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE
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4. Technological Acceptance of an Avatar Based Interview Training Application : The development and technological acceptance study of the AvBIT application.
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : This thesis expands on previous research and designs of avatar-based child interview training software. The goal of the thesis was to identify requirements, identify technologies and evaluate the likelihood of acceptance of a distribution ready software that would enhance role-play training exercises commonly used for child interview training. READ MORE
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5. Engaged in Translation : Fandom Production in The Latin America's Anime Community of Syncrajo
University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierAbstract : Fansub (Fan-subtitled) is the term coined after the action of subtitling a foreign audio-visual production. Fansubs started being studied after the phenomenon started gaining popularity within communities of anime fans that used them as a way of access to the products they desire to consume. READ MORE