Essays about: "Augmented reality"

Showing result 1 - 5 of 208 essays containing the words Augmented reality.

  1. 1. Virtual Reality andAugmented Reality : A Survey from Scania’s Perspective

    University essay from KTH/Maskinkonstruktion (Avd.)

    Author : Karl Ingerstam; [2019]
    Keywords : ;

    Abstract : Virtual reality and augmented reality are technological fields that have developed and expanded ata great pace the last few years. A virtual reality is a digitally created environment where computergeneratedelements are displayed to a user via different interfaces for the respective senses. READ MORE

  2. 2. Statistical Analysis and Evaluation of the 6DOF-utilization of a Handheld Augmented Reality Museum Application

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Danilo Mataruga; [2019]
    Keywords : Augmented reality; user study; museum; school; handheld; statistical analysis;

    Abstract : This study explored the relatively new field of public mobile handheld AR and how the touchscreen-based input of smartphones affects the way users aged 10-12 interact with the 6DOF (6 degrees of freedom) that AR provides. Two experiments were performed, one in a public museum setting and one in a private school setting. READ MORE

  3. 3. Implementation and Evaluation of Encoder Tools for Multi-Channel Audio

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Tomas Malmelöv; [2019]
    Keywords : Scene based audio; 3D audio; Spatial audio; Ambisonics; HOA; Multi-channel audio; Audio compression; MPEG-H;

    Abstract : The increasing interest for immersive experiences in areas such as augmented and virtual reality makes high quality 3D sound more important than ever before. A technique for capturing and rendering 3D audio which has received more attention during the last twenty years are Higher Order Ambisonics (HOA). READ MORE

  4. 4. Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game

    University essay from Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Institutionen för datavetenskap

    Author : Benny Lam; Jakob Nilsson; [2019]
    Keywords : AR; Hand gestures; Bare-hand interaction; HGR; Augmented reality; usability; user experience; Manomotion; ARKit; Visual Odometry; SLAM; VO; VIO; 3D gestural interaction; gesture recognition; gesture tracking; augmented environments; Förstärkt verklighet; 3D gestinteraktion; gestigenkänning; visuell odometri; Manomotion; ARKit;

    Abstract : The dissemination of new innovative technology requires feasibility and simplicity. The problem with marker-based augmented reality is similar to glove-based hand gesture recognition: they both require an additional component to function. READ MORE

  5. 5. AUGMENTING THE REALITY : Can AR Technology Entice Consumer Engagement? A Quantitative Study

    University essay from Umeå universitet/Företagsekonomi; Umeå universitet/Företagsekonomi

    Author : André Hellgren; Simon von Pongracz; [2019]
    Keywords : Augmented reality; consumer engagement; Technology Acceptance Model; Hype Cycle; perceived usefulness;

    Abstract : Today, advances in the technological sector spurs invention toward new heights. What can be achieved today was just decades ago science fiction. Recent years, augmented reality has emerged which is explained by Kipper & Rampolla (2012, p. 1) as a technology that combines the real world with virtual objects which creates a supplement to reality. READ MORE