Essays about: "Augmented reality"
Showing result 6 - 10 of 443 essays containing the words Augmented reality.
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6. FACEBOOK IS NOW META. Meta's corporate sociotechnical imaginary and the discursive construction of the Metaverse as the social platform of the future
University essay from Institutionen för tillämpad informationsteknologiAbstract : The interpretive discourse-analytic framework of the Sociology of Knowledge Approach to Discourse is used to analyze how Meta's senior executives discursively frame the use of augmented reality and virtual reality in order to position the Metaverse as the next social platform during Connect 2021. The findings suggest five interpretive schemas that characterize the Metaverse as a social platform of the future: (a) the Metaverse as the next version of the Internet; (b) the Metaverse as a facilitator of presence and a connector of people; (c) the Metaverse as a marketplace in the Metaverse economy; (d) the Metaverse as a ubiquitous place in our daily lives; and (e) the Metaverse as a space designed in a responsible manner. READ MORE
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7. SCAFFOLDING MATHEMATICAL CONVERSATIONS:
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: This study aims to address the current research gap on interactive mathematics exhibits by investigating parents’ role in supporting their children’s mathematics learning using such displays. In addition to this, the study examines the design of an interactive exhibit and explores whether it can facilitate mathematics learning among parents and children. READ MORE
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8. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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9. Deep Learning-Based Depth Estimation Models with Monocular SLAM : Impacts of Pure Rotational Movements on Scale Drift and Robustness
University essay from Linköpings universitet/DatorseendeAbstract : This thesis explores the integration of deep learning-based depth estimation models with the ORB-SLAM3 framework to address challenges in monocular Simultaneous Localization and Mapping (SLAM), particularly focusing on pure rotational movements. The study investigates the viability of using pre-trained generic depth estimation networks, and hybrid combinations of these networks, to replace traditional depth sensors and improve scale accuracy in SLAM systems. READ MORE
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10. Enhancing mobile advertising through 3D and AR
University essay from Uppsala universitet/Industriell teknikAbstract : Augmented Reality (AR) is making its way into many industries, with advertising being no exception. Existing literature within the field have focused on investigating the benefits of AR advertising from the perspective of businesses, for instance by measuring purchase intention and effect on attitude towards the brand. READ MORE