Essays about: "Avatars"
Showing result 1 - 5 of 41 essays containing the word Avatars.
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1. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat
University essay from Uppsala universitet/Institutionen för speldesignAbstract : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. READ MORE
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2. Embodied Avatars in Cinematic Virtual Reality : Effects on Presence, Social Presence, and Spatial Referencing.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The increasing availability of modern head-mounted displays have spurred interest in social virtual reality (VR) applications, but their immersion-inducing features limit the use of important nonverbal social cues in multiuser contexts. Embodied avatars have proven useful in increasing the social affordances of real-time rendered VR applications but remain underexplored in cinematic virtual reality (CVR). READ MORE
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3. Quantitative Analysis of Customizable Player Avatars in an MMORPGEnvironment
University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikAbstract : Sexualization of video game characters has been noted to have real world consequences. While there are studies surrounding characters designed by video game developers, the same cannot be said for players' choice of attire. READ MORE
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4. Homo Gamicus
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : This study aimed to understand gamers on a deeper level and investigate how certain in-game purchases and avatars can assist gamers with their self-expression. Through 12 semi-structured interviews and the support of two theories, we have been able to understand gamers in-depth... READ MORE
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5. The virtual experience: A qualitative study among young adults on their perception of Facebook Metaverse
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This thesis investigates reactions of young people in Malmö-Sweden about the proposed Facebook Metaverse. Gauging young people’s association/reactions about Facebook Metaverse before its practical existence is the study's main focus. The thesis assesses Web 2. READ MORE
