Essays about: "Avatars"
Showing result 1 - 5 of 54 essays containing the word Avatars.
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1. The State of Live Facial Puppetry in Online Entertainment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE
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2. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. READ MORE
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3. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. READ MORE
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4. Impact of Metaverse on Marketing Communication : A case study of the fashion industry
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : .... READ MORE
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5. Beyond Pixels: Unveiling the Dangers of Feminized Virtual Avatars in Fashion : A Critical Visual Analysis of Shudu Gram and Miquela Sousa
University essay from Linköpings universitet/Tema GenusAbstract : This research focuses on the use of feminized virtual avatars (FVAs) in the fashion industry and explores the risk of using FVAs for the appropriation and exploitation of marginalized communities and identities. Through a critical visual analysis of the virtual avatars Shudu Gram and Miquela Sousa, this study analyzes how they are made to represent gendered and racialized women’s bodies. READ MORE