Essays about: "Avatars"

Showing result 16 - 20 of 54 essays containing the word Avatars.

  1. 16. Homo Gamicus

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Sterenn Chevance; Kornelija Steinsvik; Alice Pehrson; [2022]
    Keywords : Gaming; In-game purchases; Player Type; Self-Expression; Avatars; Technology and Engineering;

    Abstract : This study aimed to understand gamers on a deeper level and investigate how certain in-game purchases and avatars can assist gamers with their self-expression. Through 12 semi-structured interviews and the support of two theories, we have been able to understand gamers in-depth... READ MORE

  2. 17. The virtual experience: A qualitative study among young adults on their perception of Facebook Metaverse

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Wasaja Israel; [2022]
    Keywords : Facebook Metaverse; Web 2.0; Social networks; Virtual world; Datafication; Interactivity; Connectivity; Anonymity; Commercialisation; Semiotic analysis.;

    Abstract : This thesis investigates reactions of young people in Malmö-Sweden about the proposed Facebook Metaverse. Gauging young people’s association/reactions about Facebook Metaverse before its practical existence is the study's main focus. The thesis assesses Web 2. READ MORE

  3. 18. Welcome to VRChat : An ethnographic study on embodiment and immersion in virtual reality

    University essay from Stockholms universitet/Socialantropologiska institutionen

    Author : Rasmus Asshoff; [2022]
    Keywords : Virtual reality; Mimicry; Avatars; Identity; Embodiment; Immersion; VRChat;

    Abstract : This study explore how different forms of embodied experiences in virtual reality can be explained. Virtual reality (VR) is a quickly emerging, although understudied field that in the last decade have come to take a bigger and bigger part in everyone’s daily life. READ MORE

  4. 19. How do esports actors perceive the Metaverse as a servicescape for esports: An interpretative phenomenological analysis : An exploratory study about the business opportunities and challenges in the Metaverse

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Anas Abed; Karolina Rinkevic; [2022]
    Keywords : Metaverse; esports; marketing in the Metaverse; servicescapes; online servicescapes;

    Abstract : The Metaverse is an immersive, interactive, and collaborative shared virtual 3D environment where people are represented by avatars and interact in real-time. The Metaverse is still an unexplored phenomenon that has recently become interesting to researchers. READ MORE

  5. 20. Procedurally Generated Eye Features for Real-time Applications

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sebastian Nyberg; [2021]
    Keywords : Procedural; Real-Time; Profiling; Anime; Eyes;

    Abstract : Background. As computing power has increased over the years, larger parts of the digital graphics industries are moving towards using real-time rendering for their solutions. The fast iteration and visual response help make the creative processes and communication more accessible in both the desktop and smartphone markets. READ MORE