Essays about: "Avatars"
Showing result 16 - 20 of 54 essays containing the word Avatars.
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16. Homo Gamicus
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : This study aimed to understand gamers on a deeper level and investigate how certain in-game purchases and avatars can assist gamers with their self-expression. Through 12 semi-structured interviews and the support of two theories, we have been able to understand gamers in-depth... READ MORE
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17. The virtual experience: A qualitative study among young adults on their perception of Facebook Metaverse
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This thesis investigates reactions of young people in Malmö-Sweden about the proposed Facebook Metaverse. Gauging young people’s association/reactions about Facebook Metaverse before its practical existence is the study's main focus. The thesis assesses Web 2. READ MORE
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18. Welcome to VRChat : An ethnographic study on embodiment and immersion in virtual reality
University essay from Stockholms universitet/Socialantropologiska institutionenAbstract : This study explore how different forms of embodied experiences in virtual reality can be explained. Virtual reality (VR) is a quickly emerging, although understudied field that in the last decade have come to take a bigger and bigger part in everyone’s daily life. READ MORE
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19. How do esports actors perceive the Metaverse as a servicescape for esports: An interpretative phenomenological analysis : An exploratory study about the business opportunities and challenges in the Metaverse
University essay from Jönköping University/IHH, FöretagsekonomiAbstract : The Metaverse is an immersive, interactive, and collaborative shared virtual 3D environment where people are represented by avatars and interact in real-time. The Metaverse is still an unexplored phenomenon that has recently become interesting to researchers. READ MORE
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20. Procedurally Generated Eye Features for Real-time Applications
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. As computing power has increased over the years, larger parts of the digital graphics industries are moving towards using real-time rendering for their solutions. The fast iteration and visual response help make the creative processes and communication more accessible in both the desktop and smartphone markets. READ MORE