Essays about: "Avatars"

Showing result 21 - 25 of 54 essays containing the word Avatars.

  1. 21. How Avatar Representations Impact Willingness for Health-Habit Changes

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Theodor Ekenstedt; Saga Wallerström; [2021]
    Keywords : avatar; gamification; self-discrepancy theory; priming; e-health; avatar; spelifiering; självdiskrepansteorin; priming; e-hälsa;

    Abstract : This study examines how adding avatars, personal visual representations of the user, on online forms impacts self-reported willingness for behavioral change, when considering health habits. Avatars are a gamification element proposed to have a positive impact on behavioral change. READ MORE

  2. 22. Effectiveness in the pandemic : A study of the development of a serious game to facilitate remote meetings

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Cecilia Höglund; [2021]
    Keywords : Gamification; serious games; remote work; remote meetings; personality;

    Abstract : The study evaluated if gamification could facilitate remote work with delimitations in digital remote meetings through a serious game. The serious game was developed based on previous research, and a conducted pre-study mainly examined remote work experience. READ MORE

  3. 23. Applying Gamification to a Mobile Application to Motivate Children to Learn Math

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emma Johansson; [2021]
    Keywords : Technology-Enhanced Learning TEL ; Education; Gamification; Mobile Applications; Mathematics; Case Study; Conceptual Design.;

    Abstract : Understanding math is an important part of school, yet it is a common source of anxiety as many children find the subject difficult to grasp. One approach to encourage children to learn math is to implement game elements (gamification) in technology-enhanced learning (TEL) systems. READ MORE

  4. 24. The Impact of Gamification on Motivation to Learn: A study on Using Gamification to Increase Intrinsic Motivation and the Interaction with Personality

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Marc Persson; [2021]
    Keywords : Gamification; Intrinsic motivation; Amotivation; Narrative; Performance; Social Sciences;

    Abstract : Gamification is a concept which can be used to enhance performance and motivation to learn with the help of game design. The present study aims to investigate the effects of gamification on performance, intrinsic motivation, amotivation, as well as exploring the interactions with personality traits. READ MORE

  5. 25. The Role of Avatar Creation and Embodied Presence in Virtual Reality Job Interviews

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Akash Menon; [2021]
    Keywords : Virtual Reality; Avatars; Customization; Embodiment; Identity; Job Interview; Proteus effect; Virtual Body;

    Abstract : In this work, a prototype of a job interview training application in virtual reality is evaluated. This paper explores the factors affecting the usability and embodiment of an avatar and how they related to job interviews in a virtual reality setting. READ MORE