Essays about: "Backgammon"

Found 5 essays containing the word Backgammon.

  1. 1. Development of an Artificial Intelligent Software Agent using Artificial Intelligence and Machine Learning Techniques to play Backgammon Variants

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Aristotelis Kostias; Georgios Tagkoulis; [2018]
    Keywords : Artificial Intelligence; Neural Network; Software Agents; Reinforcement Learning; Backgammon; Swedish Tables; Artificiell intelligens; Neuralt nätverk; Mjukvara agenter; Förstärkande lärande; Backgammon; Svenska tabeller;

    Abstract : Artificial Intelligence has seen enormous progress in many disciplines in the recent years. Particularly, digitalized versions of board games require artificial intelligence application due to their complex decision-making environment. Game developers aim to create board game software agents which are intelligent, adaptive and responsive. READ MORE

  2. 2. Development and simulation of an active target detector with GEM foil readout

    University essay from Lunds universitet/Fysiska institutionen; Lunds universitet/Kärnfysik

    Author : Elisabeth Rickert; [2017]
    Keywords : Physics and Astronomy;

    Abstract : At CERN, radioactive ion beams with energies of up to 10 MeV/u can be pro- duced by a newly commissioned post-accelerator, HIE-ISOLDE, which expands the possibilities for nuclear reaction studies. To investigate the collision properties of the ion beam with a target, an active gas–target detector is under development by the Reactions Group at the Nuclear Physics Division in Lund. READ MORE

  3. 3. Deep reinforcement learning compared with Q-table learning applied to backgammon

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Peter Finnman; Max Winberg; [2016]
    Keywords : ;

    Abstract : Reinforcement learning attempts to mimic how humans react to their surrounding environment by giving feedback to software agents based on the actions they take. To test the capabilities of these agents, researches have long regarded board games as a powerful tool. READ MORE

  4. 4. Aesthetic Details and Player Behavior : a study on how the colors of checkers in backgammon affect players’ choices of action

    University essay from Institutionen för speldesign, teknik och lärande

    Author : Andreas Bergqvist; [2013]
    Keywords : Backgammon; Color; Behavior; Choice of Action; Player; the Proteus Effect; Board Games; Self-perception; Self-representation;

    Abstract : Based upon earlier studies in the fields of psychology and game design by Frank and Gilovich (1988) and Yee (2007), this paper examines the influence of color on players of backgammon. The paper examines the probability of a player hitting an opponent’s piece when possible in backgammon depending on the color of the checkers. READ MORE

  5. 5. In quest for the lost gamers - An investigation of board gaming in Scania, during the Iron and Middle Ages

    University essay from Lunds universitet/Historisk arkeologi

    Author : Oskar Spjuth; [2012]
    Keywords : Board game; brädspel; brettspill; Chess; Schack; skak; sjakk; hnefatafl; Mill; Kvarnspel; Möllespel; Games of Tables; Tabulae; Backgammon; Duodecim Scripta; Ludus Latruncolorum; Lund; Uppåkra; Lindholmen; Skanörs borg; Agency; gamers; gaming; archaeology; arkeologi; Scania; Scandinavia; Iron Age; Middle Age; History and Archaeology;

    Abstract : Board gaming has to a large degree, been studied based on historical sources. Ironically, this is true even for prehistoric games, where the Icelandic sagas have been used as a starting point for a deductive hunt for the mysterious game Hnefatafl. Later studies of gaming have to a large extent been transferring older research results. READ MORE