Essays about: "Background Video"

Showing result 1 - 5 of 200 essays containing the words Background Video.

  1. 1. Analyzing the Impact of Tempo-changing Music for user Performance and Risk-taking Behavior in Video Games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Åkesson; [2024]
    Keywords : Performance; Risk-taking behavior; Tempo-changing music;

    Abstract :  Background. In real life humans have been proven to be affected in different ways by music. In sports, music can be shown to be useful for better performance. Taking this into thought while playing video games could help players perform better as well as in real life. READ MORE

  2. 2. Time-based Key for Coverless Audio Steganography: A Proposed Behavioral Method to Increase Capacity

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : John Alanko Öberg; Carl Svensson; [2023]
    Keywords : Coverless audio steganography; information hiding; covert communication; effective capacity; behavioral; Täcklös ljudsteganografi; informationsdöljning; hemlig kommunikation; effektiv kapacitet; beteendemässig;

    Abstract : Background. Coverless steganography is a relatively unexplored area of steganography where the message is not embedded into a cover media. Instead the message is derived from one or several properties already existing in the carrier media. This renders steganalysis methods used for traditional steganography useless. READ MORE

  3. 3. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fabian Larsson; Gustav Strömbom; [2023]
    Keywords : Analysis; animation; fighting game; frames; game feel; visual effects;

    Abstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE

  4. 4. A comparative performance analysis of Fast Fourier Transformation and Gerstner waves

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Morgan Westerberg; Oliver Olguin Jönsson; [2023]
    Keywords : Water simulation; Procedural methods; Ocean waves; Fast Fourier Transformation; Gerstner waves;

    Abstract : Background:  As time moves on hardware is able to tackle heavier and more complex computations in real-time systems. This means that more realistic and stylistic environments can be computed. One of these environments is the ocean. READ MORE

  5. 5. Unleashing the Power of AI Mobile Robots: A Journey into CognitiveLoad, Multimodal Signalling, and Trust in Multi-Robot Team

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Madeleine Englund; [2023]
    Keywords : ;

    Abstract : This Master's thesis examines the impact of multimodal signalling on cognitive load, trust, and usability in multi-robot teams using a within-subjects design. The study investigates whether feedback through multimodal signalling effectively conveys trust and minimises cognitive load for operators. READ MORE