Essays about: "Badges"
Showing result 1 - 5 of 24 essays containing the word Badges.
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1. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance
University essay from Lunds universitet/Institutionen för psykologiAbstract : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. READ MORE
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2. Badge It Up : The Effect of Gamification on Online Survey Response
University essay fromAbstract : Collecting qualitative feedback from volunteers is essential but challenging for non-profit organisations. Gamification has been used in different contexts to try to improve users’ motivation, but has presented mixed results in the context of online surveys. READ MORE
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3. A Contributor’s Journey: Exploring the Motivational Factors for Online Knowledge Sharing in a Gamified Environment
University essay from Lunds universitet/Institutionen för informatikAbstract : This research aims to investigate the motivational aspects of gamification elements on the in-ter-organizational knowledge-sharing platform, Stack Overflow. The study addresses the gaps in existing research by providing an in-depth analysis of gamification elements' effects and exploring top contributors' motivation to share knowledge. READ MORE
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4. Gamification Otherwise : Alternative directions to enhance the sense of friendliness in online communities
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Gamification is a widely explored topic in various contexts. In particular, gamification is used in the form of likes and reactions on various social media. However, it was identified that this reward system in the form of likes led to addictive behavior. READ MORE
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5. The Impact of Gamification on User Engagement in a Secondhand E-commerce platform
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Using game elements in a non-game context, called gamification, has grown popular recently and can be seen in education, health, and on e-commerce websites. In this thesis, the use of game elements, specifically badges is evaluated on a secondhand website. READ MORE