Essays about: "BioWare"

Found 3 essays containing the word BioWare.

  1. 1. The Expanding Storyworld : An Intermedial Study of the Mass Effect novels

    University essay from Stockholms universitet/Institutionen för kultur och estetik

    Author : Jessika Sundin; [2018]
    Keywords : Drew Karpyshyn; William C. Dietz; Mass Effect; BioWare; storyworld; video games; digital games; intermediality; transmediality; narratology; semiotics; multimodality; media modality;

    Abstract : This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. READ MORE

  2. 2. Exploring Need-based AI Behaviour and its Effect on the Game Experience of Neverwinter Nights

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Gunnar Södergren; [2013]
    Keywords : Artificial Intelligence; Neverwinter Nights; Nonplayer Characters;

    Abstract : Single Player Roleplaying Game (SPRPG) is a popular genre among players as well as developers, with recent blockbuster titles such as Skyrim by Bethesda and Mass E↵ect 3 by Bioware. In recent years, an occurrence that have been gaining a lot of attention is the development of more advanced and vivid Artificial Intelligence (AI) within these SPRPG and a lot of progress has been made towards making the Non-player Character (NPC) more vivacious and life-like. READ MORE

  3. 3. English acquisition playing Mass Effect : a study in video games, cognitive psychology and the Swedish upper secondary school curriculum

    University essay from Institutionen för utbildning, kultur och medier; Institutionen för informatik och media

    Author : Fredrik Norman; [2010]
    Keywords : Mass Effect; non-compulsory curriculum; Lpf94; Gee; educational media; cognitive psychology; video game; semiotic domain; pedagogies;

    Abstract : This essay researches video games and learning. The academic interest in video games is steadily growing and this teacher‟s degree unifies interactive game play with the learning possibilities of the media. The study compares the Swedish upper secondary school curriculum Lpf94 with Gee‟s educational theory. READ MORE