Essays about: "Board Process"
Showing result 1 - 5 of 413 essays containing the words Board Process.
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1. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. READ MORE
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2. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. READ MORE
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3. FPGA Based Control of Multiple Electric Machines for Marine Propulsion Systems
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This master thesis addresses the control of electric propulsion motors in a marine context. The focus lies mainly on the implementation of field oriented control (FOC) in a field programmable gate array (FPGA). The hypothesis is that FPGAs provide performance advantages over microcontroller-based control solutions by enabling parallel processing. READ MORE
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4. Mastering the shift: exploring external CEO successions in a comparative case study
University essay from Göteborgs universitet/Graduate SchoolAbstract : This paper critically examines the claim made by previous research that explains CEO successions as a result of a linear process, influenced by isolated factors of causality succeeding one another. Thus, it seeks to provide a more nuanced understanding of the process of CEO successions, acknowledges the complexity, ambiguity, and unpredictability in its nature. READ MORE
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5. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. READ MORE