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Showing result 1 - 5 of 89 essays matching the above criteria.

  1. 1. Modeling Stoppage Time as a Convolution of Negative Binomials

    University essay from Uppsala universitet/Avdelningen för systemteknik

    Author : Råvan Talani; [2023]
    Keywords : Machine learning; negative binomial; convolution; stoppage time; injury time; extra time; football;

    Abstract : This thesis develops and evaluates a probabilistic model that estimates the stoppage time in football. Stoppage time represents the additional minutes of play given after the original matchtime is over. It is crucial in determining the course of events during the remainder of a match, thereby affecting the odds of live sports betting. READ MORE

  2. 2. "Game" and "Development": The Two Theories of Dysfunction

    University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Author : Yuki Tsuchida; Batuhan Ertas; [2023]
    Keywords : Video Games; Dysfunctions; Levers of Control; Grounded Theory; Value;

    Abstract : This Master's thesis in Business & Management delves into the intriguing question of why video games fail. Our aim is to uncover potential answers and shed light on this complex issue. To achieve this, we adopted a Grounded Theory approach as our methodology. READ MORE

  3. 3. Why do players buy in-game items : An exploration into microtransactions and their effect on flow

    University essay from Jönköping University/Internationella Handelshögskolan

    Author : Adam Christopher Karboub; Marc Orozco Sebastian; [2023]
    Keywords : Free-to-play games; Microtransactions; Flow Theory; Exchange Theory; Gaming; Skins;

    Abstract : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. READ MORE

  4. 4. What is strategic brand management in the gaming industry? A case study of Blizzard Entertainment

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Dimitra Papangeli; Ella Martell; Michaela Sorle; [2023]
    Keywords : Strategic Brand Management; Kapferer’s Brand Identity Prism; Brand; Gaming Industry; Blizzard Entertainment; Online Community; Online Brands; Online Game Brands.; Business and Economics;

    Abstract : Purpose: This study intends to explore how video games companies work with strategic brand management. Methodology: A qualitative literature review and case study of Blizzard Entertainment using Kapferer’s Brand Identity Prism. The data was collected from Blizzard as well as other secondary sources. READ MORE

  5. 5. Displays of Deference, Projections of Power : The English East India Company in Japan, 1615–1622

    University essay from Uppsala universitet/Historiska institutionen

    Author : Tami Hioki; [2023]
    Keywords : English East India Company; Hirado; Japan; Richard Cocks; Tokugawa shogunate; connected histories; cosmopolitanism; power relations; global interactions;

    Abstract : From 1613 to 1623, the English East India Company (EIC) maintained a trading post at Hirado, Japan. This trading post was one of the first that the EIC established, and because England was far from the empire it would one day become, Company members had to adjust to local customs and respect the laws of Japan in order to conduct business there. READ MORE