Essays about: "Business games"

Showing result 16 - 20 of 89 essays containing the words Business games.

  1. 16. Investigating the use of Gamification in data presentation

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Jacob Svensson; [2022]
    Keywords : Gamification in data presentation; Interaction design; User centered Design; Gamified dashboard.;

    Abstract : In recent years, the use of video games has increased worldwide. A variety of industries such as business and education have taken a great interest in this phenomenon by applying game elements in a non-game context with the goal to increase users motivation. However, there are still areas where the use of Gamification is yet to be explored. READ MORE

  2. 17. Quantitative Analysis of Customizable Player Avatars in an MMORPGEnvironment

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Mikhail Gardberg; Siri Kjerf; [2022]
    Keywords : Video Games; Representation; Hypersexuality; Fashion; Digitala spel; representation; hypersexualitet; mode;

    Abstract : Sexualization of video game characters has been noted to have real world consequences. While there are studies surrounding characters designed by video game developers, the same cannot be said for players' choice of attire. READ MORE

  3. 18. Retail Pharmacy Market in Kigali - A game theoretical application on antimicrobial resistance

    University essay from Lunds universitet/Nationalekonomiska institutionen

    Author : Agnes My Durbeej-Hjalt; [2022]
    Keywords : antimicrobial resistance; over-the-counter antibiotics; retail pharmacy market; Rwanda; game theory; Business and Economics;

    Abstract : Antimicrobial resistance is an acute global health problem. Sub-Saharan Africa is particularly vulnerable, where antibiotic self-medication is one of the main causes of antimicrobial resistance. Previous research points to the role of pharmacies, where antibiotics are sometimes sold over the counter. READ MORE

  4. 19. The Impact of motion-sensing exercise games on young adults : Take “Ring Fit Adventure” as example

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jiaxin Li; [2022]
    Keywords : exercise game; Ring Fit Adventure; Nintendo switch; fitness; motion-sensing;

    Abstract : With the continued expansion of the market share of video games and the growing numberof obese people in recent years, public and business interests in exercise games have been aroused. The period when exercise games emerged maybe can be counted down from AtariPuffer. READ MORE

  5. 20. Ready Player Green – A case study of sustainability in the Swedish games industry

    University essay from Uppsala universitet/Institutionen för geovetenskaper

    Author : Siaoyu Lin; [2022]
    Keywords : Corporate social responsibility CSR ; corporate sustainability; gaming industry; stakeholder management; sustainable gaming; sustainability reporting;

    Abstract : The video games industry is taking more sustainability responsibilities since video games can reach a broad and tremendous audience. Apart from adopting sustainable business strategies, games companies also need to navigate various stakeholders’ expectations and draft strategies to communicate with them. READ MORE