Essays about: "Business games"
Showing result 21 - 25 of 89 essays containing the words Business games.
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21. Effects of Blockchain on Game Development : A case study at ChromaWay
University essay from Uppsala universitet/Industriell teknikAbstract : Purpose:Novel technologies such as blockchain alter the way games are developed, and cause paradigm shift in the game industry. This thesis explores how the blockchain impacts conditions for developing games, with a particular interest in the effects on the business model used for games, and the value proposition offered to prospective players. READ MORE
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22. Modeling Organic Installs in a Free-to-Play Game
University essay from KTH/Matematisk statistikAbstract : The Free-To-Play industry relies on getting a huge inflow of new players that might result in future gross bookings. Consequently, getting organic new players is crucial to ensure its health, especially as they have no direct associated acquisition cost. READ MORE
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23. The Effect of Expected Outcome on Attendance
University essay from Lunds universitet/Nationalekonomiska institutionenAbstract : Live attendance at sports events is important for individual teams as well as for the broader community of a sport. The amount of uncertainty about the outcome of a game is considered a crucial determinant of game attendance. This study examines how fans’ expectation about game outcome affects game attendance in Swedish Allsvenskan. READ MORE
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24. Effectiveness in the pandemic : A study of the development of a serious game to facilitate remote meetings
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The study evaluated if gamification could facilitate remote work with delimitations in digital remote meetings through a serious game. The serious game was developed based on previous research, and a conducted pre-study mainly examined remote work experience. READ MORE
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25. The Subscription Payment Model In The Games Industry
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : This thesis aims to examine the current state of business models among game developers and how subscription licensing between platforms and developers currently works. With this foundation the potential future impacts are discussed. READ MORE