Essays about: "CARDS"
Showing result 1 - 5 of 232 essays containing the word CARDS.
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1. The “Magic Gathering” of Comprehension Devices : A diachronic systemic functional linguistics analysis of MTG game card texts
University essay from Stockholms universitet/Engelska institutionenAbstract : This study investigates the diachronic shift of revised card texts in the tabletop collectible card game ‘Magic: The Gathering’. The lexicogrammatical patterns found are compared to theories on comprehension and learning, and to the development of the game. READ MORE
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2. Modeling Stoppage Time as a Convolution of Negative Binomials
University essay from Uppsala universitet/Avdelningen för systemteknikAbstract : This thesis develops and evaluates a probabilistic model that estimates the stoppage time in football. Stoppage time represents the additional minutes of play given after the original matchtime is over. It is crucial in determining the course of events during the remainder of a match, thereby affecting the odds of live sports betting. READ MORE
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3. Gender and sexual minorities’ right to recognition: A paper victory? With a focus on Nepal, Bangladesh, and India
University essay from Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakultetenAbstract : Gender and sexual minority groups in Nepal, Bangladesh, and India have been systematically discriminated against in their States and ignored by the international community, for decades. While the three States have made progress concerning legal gender recognition, including recognizing a third gender on specific documents such as passports or identification cards, issues remain in ensuring equality in education, employment, and social participation. READ MORE
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4. Translating Vision into Action : A Design Toolkit for Facilitating Place Visioning Workshops in Placemaking
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This thesis addresses the need for a practical toolkit to facilitate community participation in place visioning workshops, aiding placemakers in driving change in placemaking. By integrating the place visioning pathway into the participatory backcasting framework, the proposed adapted framework for place visioning consists of four activities: (1) Orientation - Define the current challenge of the place, (2) Visioning - Develop a future vision, (3) Backcasting - Propose actions to actualise the vision, and (4) Elaboration - Choose feasible actions to create an action plan. READ MORE
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5. Touch gestures in a medical imaging IT system : A study exploring how to support the design process with tools to achieve a consistency in the use of touch gestures between products
University essay from Linköpings universitet/Interaktiva och kognitiva systemAbstract : The lack of existing guides or recommendations to design for touch is the cause of an opportunity to create a more efficient process for people designing a touch-based system. Today the process is highly time consuming and leads to inconsistency between products which impacts the user experience in a negative way. READ MORE