Essays about: "CPU Användning"
Showing result 1 - 5 of 51 essays containing the words CPU Användning.
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1. Analyzing the Effects of Virtualization on Cloud Platform Performance
University essay from Mittuniversitetet/Institutionen för data- och elektroteknik (2023-)Abstract : Denna avhandling utforskar den komplexa interaktionen mellan virtualiseringstekniker och prestanda för molnapplikationer. Genom att utvärdera hypervisor- och containerbaserade metoder skapar vi en teoretisk grund för att förstå rollen för virtualisering i modern molnbaserad miljö. READ MORE
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2. Performance comparison of WebGPU and WebGL in the Godot game engine
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. READ MORE
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3. Prediction of 5G system latency contribution for 5GC network functions
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : End-to-end delay measurement is deemed crucial for network models at all times as it acts as a pivotal metric of the model’s effectiveness, assists in delineating its performance ceiling, and stimulates further refinement and enhancement. This premise holds true for 5G Core Network (5GC) models as well. READ MORE
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4. Optimizing Resource Allocation in Kubernetes : A Hybrid Auto-Scaling Approach
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis focuses on addressing the challenges of resource management in cloud environments, specifically in the context of running resource-optimized applications on Kubernetes. The scale and growth of cloud services, coupled with the dynamic nature of workloads, make it difficult to efficiently manage resources and control costs. READ MORE
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5. Performance Analysis of a Godot Game-Agnostic Streaming Tool
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Streaming games is traditionally done with video and audio both for watching on websites like Twitch and YouTube or playing via cloud gaming services. Streaming with video and audio requires good internet speeds to be of satisfactory quality therefore compression algorithms are used. READ MORE