Essays about: "Children and computer games"

Showing result 1 - 5 of 25 essays containing the words Children and computer games.

  1. 1. Automating Feature-Extraction for Camera Calibration Through Machine Learning and Computer Vision

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Elias Åkeborg; [2021]
    Keywords : Machine learning; Computer vision; Feature-extraction; Classification; Camera Calibration; DeepLab; U-Net; Ridge Detection; Sub-pixel optimization; Artificial Intelligence; Technology and Engineering;

    Abstract : Machine learning as a field has expanded in an explosive manner, with more companies interested in using the technology. One of these companies, Spiideo, uses Machine learning to automatically stream and record sports, highlighting key events - all automatically without a cameraman. READ MORE

  2. 2. Game Accessibility for Children with Cognitive Disabilities : Comparing Gesture-based and Touch Interaction

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Francesca Gauci; [2021]
    Keywords : game accessibility; cognitive disability; gesture interaction; gesture-based games;

    Abstract : The interest in video games has grown substantially over the years, transforming from a means of recreation to one of the most dominating fields in entertainment. However, a significant number of individuals face several obstacles when playing games due to disabilities. READ MORE

  3. 3. Leadership Competencies Development through Game-Based Learning

    University essay from Linnéuniversitetet/Institutionen för organisation och entreprenörskap (OE)

    Author : Marina Covalciuc; Gautier Kerleguer; [2019]
    Keywords : Leadership competencies; Game-based learning; Conceptual research; educational game; leadership development; competency measurement; strategic thinking;

    Abstract : In contemporary world, there is a constant need for leadership development. Technological advancements, excessive uncertainty and severe hostility on one hand and high expectations from subordinates, pressure from stakeholders on another hand force leaders to develop more skills and competencies in order to succeed. READ MORE

  4. 4. Listening comprehension : Digital technology and its effect on the L2 learner’s listening comprehension.

    University essay from Umeå universitet/Institutionen för naturvetenskapernas och matematikens didaktik

    Author : Sofi Larsson; Ove Lundberg; [2019]
    Keywords : Second language acquisition SLA ; digital technological development; digital spare time activity; Andraspråksinlärning; digitalteknologisk utveckling; digital fritidsaktivitet;

    Abstract : The rapid development of new technologies and how these are affecting school age children is in this day and age an area of growing importance. In the context of second language (L2) acquisition, it has been noted that spare time activities of a digital nature impact those pupils who spend more time on activities such as online gaming in the target language than average (Sundqvist 2019, 95-103). READ MORE

  5. 5. Extramural English activities: an investigation of upper secondary students' extramural English activities

    University essay from Lunds universitet/Engelska; Lunds universitet/Utbildningsvetenskap

    Author : Anqi Huang; [2017]
    Keywords : Extramural English; Upper Secondary Students; Attitudes; Activities; Languages and Literatures;

    Abstract : English has become more accessible, thanks to globalization and advancement of technology. We are daily exposed to English in various ways, through technology and multimedia such as social media, Internet, video games, music or movies. READ MORE