Essays about: "Cloud Virtual Reality"

Showing result 1 - 5 of 18 essays containing the words Cloud Virtual Reality.

  1. 1. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Samuel Larsson; [2023]
    Keywords : Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Abstract : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. READ MORE

  2. 2. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Abu Bakr Rahman Shaik; Venkata Sai Yakkshit Reddy Asodi; [2023]
    Keywords : ARCore; Augmented Reality; Object Visualisation; WebXR;

    Abstract : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. READ MORE

  3. 3. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Beiqian Liu; [2023]
    Keywords : Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Abstract : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. READ MORE

  4. 4. Static Extrinsic Calibration of a Vehicle-Mounted Lidar Using Spherical Targets

    University essay from Umeå universitet/Institutionen för fysik

    Author : Philip Sandström; [2023]
    Keywords : ;

    Abstract : Self-driving cars are steadily becoming a reality by a growing number of driver assistance functions enabled by smart perception sensors. The light detection and ranging (lidar) sensor show great potential for perception tasks due to its precise distance measurements. READ MORE

  5. 5. Using a Deep Generative Model to Generate and Manipulate 3D Object Representation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Yu Hu; [2023]
    Keywords : Neural networks; point cloud; 3D shape generation; 3D shape manipulation; classification; Neurala nätverk; punktmoln; generering av 3D-former; manipulation av 3Dformer; klassificering;

    Abstract : The increasing importance of 3D data in various domains, such as computer vision, robotics, medical analysis, augmented reality, and virtual reality, has gained giant research interest in generating 3D data using deep generative models. The challenging problem is how to build generative models to synthesize diverse and realistic 3D objects representations, while having controllability for manipulating the shape attributes of 3D objects. READ MORE