Essays about: "Cloud streaming"

Showing result 1 - 5 of 38 essays containing the words Cloud streaming.

  1. 1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Boli Gao; [2023]
    Keywords : ;

    Abstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE

  2. 2. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Samuel Larsson; [2023]
    Keywords : Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Abstract : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. READ MORE

  3. 3. Performance of message brokers in event-driven architecture: Amazon SNS/SQS vs Apache Kafka

    University essay from KTH/Hälsoinformatik och logistik

    Author : Johan Edeland; Ivan Zivkovic; [2023]
    Keywords : event-based architecture; message broker; latency testing; load testing; data streaming; cloud; backend; Apache Kafka; Amazon Simple Queue Service; Amazon Simple Notification Service; händelsedriven arkitektur; meddelandebuss; latenstestning; lasttestning; data strömning; moln; backend; Apache Kafka; Amazon Simple Queue Service; Amazon Simple Notification Service;

    Abstract : Microservice architecture, which involves breaking down applications into smaller and loosely coupled components, is becoming increasingly common in the development of modern systems. Connections between these components can be established in various ways. READ MORE

  4. 4. Performance Analysis of a Godot Game-Agnostic Streaming Tool

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sam Axelsson; Filip Eriksson; [2023]
    Keywords : Streaming; Game-Agnostic; State Replication; Client Simulation; Godot Game Engine; Streaming; Spel-Agnostisk; State Replication; Client Simulation; Godot Spelmotor;

    Abstract : Background. Streaming games is traditionally done with video and audio both for watching on websites like Twitch and YouTube or playing via cloud gaming services. Streaming with video and audio requires good internet speeds to be of satisfactory quality therefore compression algorithms are used. READ MORE

  5. 5. Serverless Streaming Graph Analytics with Flink Stateful Functions

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sihan Chen; [2022]
    Keywords : Temporal Graph; Graph Analytics; Flink Stateful Functions; Serverless; FaaS;

    Abstract : Serverless Function as a Service (FaaS) platforms have been an emerging trend nowadays with the continuous improvement of the cloud-native ecosystem. Graph streaming analytics is a widely-known research area that demands well-designed computation paradigms and complex optimization of storage and queries. READ MORE