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Showing result 1 - 5 of 52 essays matching the above criteria.
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1. How do Social Enterprises transform Education Inequality in Developing Countries?
University essay from Göteborgs universitet/Graduate SchoolAbstract : Education inequality continues to be a barrier to social progress and reinforces the cycle of poverty. That is best visible in developing countries- where resources dedicated to education are not optimal and traditional approaches to reduce education inequality have proven to be ineffective, if there are any at all, due to resource limitations, bureaucratic barriers, and systemic complexities. READ MORE
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2. Autonomous Navigation in Partially-Known Environment using Nano Drones with AI-based Obstacle Avoidance : A Vision-based Reactive Planning Approach for Autonomous Navigation of Nano Drones
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The adoption of small-size Unmanned Aerial Vehicles (UAVs) in the commercial and professional sectors is rapidly growing. The miniaturisation of sensors and processors, the advancements in connected edge intelligence and the exponential interest in Artificial Intelligence (AI) are boosting the affirmation of autonomous nano-size drones in the Internet of Things (IoT) ecosystem. READ MORE
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3. Designing a Learning Analytics Dashboard : A case study inside the Novare Potential Boot camps
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Learning Analytic Dashboards have proven to help students reach their academic goals by tracking their study data to offer feedback. However, current dashboard research focuses on traditional education, such as schools and universities, rather than emerging educational sectors like coding boot camps that have different curricula and structures. READ MORE
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4. An analysis of achievement completion rate of open world role-playing games through a new taxonomic method
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Previous research has studied game achievement with focus on their forming elements, the taxonomic method based on design perspective, studying the relationship between their completion rate with factors including their name and average play time. This research focuses on creating a new taxonomic method on game achievements based on how they get triggered and using it to study the relationship between their completion rate and other factors with the help of data analysis. READ MORE
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5. What Dictates Consumer's Loyalty?
University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategiAbstract : Since American Airlines launched its first frequent flyer program in the 1980s the usage of customer loyalty programs has spread greatly. Now they are found in many industries in different shapes and forms. READ MORE