Essays about: "Completion rates"

Showing result 1 - 5 of 22 essays containing the words Completion rates.

  1. 1. Code Synthesis for Heterogeneous Platforms

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Zhouxiang Fu; [2023]
    Keywords : Code Synthesis; Heterogeneous Platform; Zero-Overhead Topology Infrastructure; Kodsyntes; Heterogen plattform; Zero-Overhead Topologi Infrastruktur;

    Abstract : Heterogeneous platforms, systems with both general-purpose processors and task-specific hardware, are largely used in industry to increase efficiency, but the heterogeneity also increases the difficulty of design and verification. We often need to wait for the completion of all the modules to know whether the functionality of the design is correct or not, which can cause costly and tedious design iteration cycles. READ MORE

  2. 2. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Qian Lin; [2023]
    Keywords : dynamic game difficulty balancing; game user experience; flow; puzzle games; Eureka effect; a-ha moment; engagement; immersion;

    Abstract : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. READ MORE

  3. 3. An analysis of achievement completion rate of open world role-playing games through a new taxonomic method

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Yiwu Yang; [2023]
    Keywords : game achievement; completion rate; ORPG; taxonomy; data analysis; platforms; game company;

    Abstract : Previous research has studied game achievement with focus on their forming elements, the taxonomic method based on design perspective, studying the relationship between their completion rate with factors including their name and average play time. This research focuses on creating a new taxonomic method on game achievements based on how they get triggered and using it to study the relationship between their completion rate and other factors with the help of data analysis. READ MORE

  4. 4. Education and Economic Development : A Case Study of Ghana

    University essay from Karlstads universitet/Handelshögskolan (from 2013)

    Author : Jakin Elikem Fui Yaw Ahlijah; [2023]
    Keywords : Ghana; Education expenditure; Economic growth; Granger causality test;

    Abstract : Ever since Ghana gained independence, its policy makers have identified education as a tool to foster economic growth and development. In recognition of the vast potential for national development that education presents Ghana, various governments have invested considerably in the sector. READ MORE

  5. 5. Strategic Key Success Factors for Divesting in the Nordics : A case study of divestitures advised by KPMG

    University essay from Linköpings universitet/Industriell ekonomi

    Author : Victor Keller; Erik Kristiansson; [2023]
    Keywords : Strategy; Divesting; Success Factors; Success; Strategi; Avyttring; Framgångsfaktorer; Framgång;

    Abstract : Over the past decades, the divestiture market has steadily been growing but there are signals that indicate that a large portion of these transactions can be seen as unsuccessful. To improve the number of successful divestitures, the purpose of the study is to identify key success factors that can help firms to succeed with their divestitures in the Nordic market. READ MORE