Essays about: "Components of game immersion"

Showing result 1 - 5 of 8 essays containing the words Components of game immersion.

  1. 1. Development of an interactive seriousgame for stress relief during flights

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : William Larsson; [2022]
    Keywords : In-Flight Entertainment; serious game; guided breathing; distraction; negative emotions; biofeedback;

    Abstract : Airway travel is an easy and accessible form of transportation that allows billions of people to travel the world each year. Many passengers are however not perfectly comfortable on flights, with stressful flight-related anxieties or phobias being common. READ MORE

  2. 2. What factors create intrinsic and extrinsic motivations in video games?

    University essay from Södertörns högskola/Medieteknik

    Author : Markus Brodd; Spyridon Passas; [2021]
    Keywords : ;

    Abstract : The aim of this study is to find out what factors generate intrinsic and extrinsic motivations in video games. A stimulated recall method is used to conduct a study, where nine participants played The Legend of Zelda: Breath of the Wild (Nintendo, 2017) for 20 minutes before participating in an interview about their game session. READ MORE

  3. 3. Run-time Terrain Deformation in Unreal Engine 4

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Rikard Magnom; [2020]
    Keywords : terrain; deformation; real-time; unreal engine; terräng; deformering; realtid; unreal engine;

    Abstract : Background. When developing video games, an often desired trait is that of player immersion. Player immersion can be achieved through many different ways. However, a common technique used is to allow the player to affect the environment in some way, through destruction or deformation. READ MORE

  4. 4. Supporting Immersion of Board Games utilising Phone-based Augmented Reality

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Axel Gustafsson; [2019]
    Keywords : Augmented-reality; Immersion; Board games;

    Abstract : This thesis investigates a possibility of using phone-based Augmented Reality in a board game-setting in order to support immersion for experienced board game players. Using a user-centered design approach with workshops, interviews and play sessions to understand the qualities and applicability of phone-based Augmented Reality in combination with a board game, the research contributes with an advisory conclusion for future designers developing a board game including phone-based Augmented Reality components. READ MORE

  5. 5. Implementation and Evaluation of a Different Way of Displaying Games in Virtual Reality

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Daniel Hildesson; Filip Hintze; [2017]
    Keywords : ;

    Abstract : With the recent rise of virtual reality (VR) and head-mounted displays (HMDs), an increasing number of developers have started developing for this relatively new way of displaying content to the user. It is common to experience severe discomfort and symptoms much like Motion Sickness (MS) when using input methods that control the player’s position in the virtual world. READ MORE