Essays about: "Computer Games"
Showing result 16 - 20 of 350 essays containing the words Computer Games.
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16. A Hypnotic Digital Artefact
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE
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17. Nuking Duke Nukem : Reaching the Stack via a Glboal Buffer Overflow in DOS Protected Mode
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Control-flow hijack attacks on software exploit vulnerabilities in the software’s memory handling. Over the years, various security mitigations have been developed to counter these attacks. However, compatibility issues have hindered the adoption of such measures in some legacy systems. READ MORE
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18. Playing by the Rules: Exploring the Challenges to Copyright Protection faced by Video Game Publishers
University essay from Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakultetenAbstract : The intellectual property regime within the European Union is one which has a rich and lengthy history, encompassing a wealth of forms of expression. The harmonisation of copyright can be dated to the creation of the Berne Convention for the Protection of Literary and Artistic Works of 1886. READ MORE
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19. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Physically-based snow simulation is computationally expensive and not yet applicable to real-time applications. Some of the prime factors for this cost are the complex physics, the large number of particles, and the small time step required for a high-quality and stable simulation. READ MORE
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20. Humans in the wild : NeRFs for Dynamic Scenes Modeling from In-the-Wild Monocular Videos with Humans
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Recent advancements in computer vision have led to the emergence of Neural Radiance Fields (NeRFs), a powerful tool for reconstructing photorealistic 3D scenes, even in dynamic settings. However, these methods struggle when dealing with human subjects, especially when the subject is partially obscured or not completely observable, resulting in inaccurate reconstructions of geometries and textures. READ MORE