Essays about: "Computer Modeling"
Showing result 1 - 5 of 233 essays containing the words Computer Modeling.
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1. The State of Live Facial Puppetry in Online Entertainment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE
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2. Modelling Micropollutant Removal Through Ozonation in Wastewater
University essay from Lunds universitet/Kemiteknik (CI)Abstract : Proper management of water resources is a key to climate change adaptation and resilience in modern societies. Adequate treatment of wastewater is essential for ensuring the sustainability of the water cycle and the health of the environment and the ecosystems that inhabit it. READ MORE
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3. Optimizing course scheduling
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Many Computer Science courses at Umeå University run at 50%-pace and students take two courses simultaneously. Lectures are held in one of four time-slots: Mondays and Thursdays or Tuesdays and Fridays, morning or afternoon. This results in four scheduling categories and courses from different categories can be taken together. READ MORE
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4. Football Trajectory Modeling Using Masked Autoencoders : Using Masked Autoencoder for Anomaly Detection and Correction for Football Trajectories
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Football trajectory modeling is a powerful tool for predicting and evaluating the movement of a football and its dynamics. Masked autoencoders are scalable self-supervised learners used for representation learning of partially observable data. READ MORE
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5. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. READ MORE