Essays about: "Computer Science game development thesis"

Showing result 1 - 5 of 6 essays containing the words Computer Science game development thesis.

  1. 1. Teaching Maternal Healthcare and Nutrition in Rural Ethiopia through a Serious Game

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Alexander Hedvall; Emil Svensson; [2017]
    Keywords : Game development; Computer science; Serious games; Healthcare; Computer assisted education; Ethiopia;

    Abstract : Ethiopia has one of the highest maternal and child mortality rates in the world. The main reason for this isthe low accessibility of educational content regarding healthcare in the rural regions. READ MORE

  2. 2. The feasibility of computer games in learning theory based subjects

    University essay from Högskolan i Gävle/Avdelningen för Industriell utveckling, IT och Samhällsbyggnad

    Author : Zhuo Diao; Yuan Gao; [2014]
    Keywords : Game-based Learning; Digital education game; Unity3D;

    Abstract : In the era of rapid development of science and technology wherethere has been an extensive development of computer games,The scope of this thesis is discussing the research on a computergame called “Treasure Hunt“, and it will establish whether acomputer game is helpful and has any advantage in learning asopposed to other traditional teaching methods. The aim of thisdocument is to let players interested in the history of Chinesecurrency learn more about it, and also to check the memory ofthe players through the real results of the survey we haveconducted. READ MORE

  3. 3. 3D Surround Sound Application for Game Environments

    University essay from Mälardalens högskola/Akademin för innovation, design och teknik

    Author : Alfred Tång; [2014]
    Keywords : 3D Audio; 3D Sound; spatial audio; server; client; metro; osx; audio; FMOD; FMOD Ex; audio software; immersive envrionments; virtual; game; sweden; västerås; vasteras; mdh;

    Abstract : This report covers the creation and implementation of a 3D audio application using FMOD Ex API. The report will also cover a walkthrough of the basic principles of 3D and surround audio, examples of other uses of 3D audio, a comparison between available technologies today, both software and hardware and finally the result of the implementation of the 3D sound environment software, both server and client. READ MORE

  4. 4. Is TPM a dirty word? Digital rights management-systems and video games within the EU

    University essay from Lunds universitet/Juridiska institutionen

    Author : Alexandra Alquist; [2013]
    Keywords : EU-rätt; EU law; Immaterialrätt; Intellectual Property Law; Digital rights management; DRM; Technological protection measures; TPM; Video game; Fundamental rights; Law and Political Science;

    Abstract : Dator- och TV-spel är relativt nyligen introducerade och komplext utformade verk, vilket innebär en utmaning avseende upphovsrättsligt skydd. I huvudsak består ett sådant spel av ett flertal olika upphovsrättsliga alster, inkluderande programvaran, som är oupplösligt sammansatta i en och samma produkt. READ MORE

  5. 5. Eye on the Prize : Enhancing Realism during Interaction towards Non-Player-Characters with Natural Eye Movements

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Daniel Palm; [2013]
    Keywords : Eye-tracking; virtual agents; gaze; realism; percived realism; eye-motion capture; Likert test; t-test; digital games; human computer interaction;

    Abstract : In the wake of motion capture and visual animation one aspect seems to be lacking. A realistic representation of the dynamic and unpredictable human visual perception. A human examines her surroundings in a unpredictable, saliency based and top-down task oriented manner. READ MORE