Essays about: "Computer assisted education"

Showing result 1 - 5 of 13 essays containing the words Computer assisted education.

  1. 1. Teaching pronunciation effectively in an EFL classroom; a literature review

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : My Olsson; Alice Osborne; [2024]
    Keywords : effective teaching; English as a Foreign Language; intelligibility; secondary education; pronunciation;

    Abstract : This study provides a literature review of the most effective ways to teach pronunciation to EFL secondary school students in Sweden. There is limited time allocated to pronunciation leading to a scarcity of available effective methods. This impacts the important role which intelligibility holds in pronunciation. READ MORE

  2. 2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  3. 3. The One Laptop per Child (OLPC) in secondary school (4-9)

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Sara El- Halwani; Fatima Hallal; [2023]
    Keywords : Education; One laptop per child OLPC ; 1:1; Technology; secondary school; advantages; disadvantages.;

    Abstract : In Sweden, it has become exceedingly uncommon to come across a classroom without computers, as computer-assisted learning has become prevalent. This study aims to examine the positive and negative aspects of implementing a one laptop per child (OLPC) policy in Swedish secondary schools in the learning process. READ MORE

  4. 4. Effects of Handwriting vs. Typing on the Performance of Pupils in Secondary Education

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Susanne Bjurestig; [2022]
    Keywords : acquisition; digitalization; handwriting; learn; recall; recognition; typing; vocabulary;

    Abstract : Abstract  There is increasing use of technology in the education system, such as computers, and different programs learners can use to study vocabulary. In this study, the goal was to find out if pupils in secondary education learn new vocabulary more efficiently when handwriting or typing on a computer. READ MORE

  5. 5. Building a low-cost IoT sensor system that recognizes behavioral patterns for collaborative learning - A Proof of Concept

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Graziella Sundblad; [2021]
    Keywords : Internet of Things; computer vision; collaborative behavior; group dynamics; proof of concept; person detection; Design Science Research; Multimodal Learning Analytics; education.;

    Abstract : Since the advent of the Internet, we have been observing a fast-paced development within the computing world. One of the major innovations in recent years is the “Internet of Things”, which brings interconnectedness between devices and humans to unprecedented heights. READ MORE