Essays about: "Computer graphics"
Showing result 11 - 15 of 241 essays containing the words Computer graphics.
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11. Text-Driven Fashion Image Manipulation with GANs : A case study in full-body human image manipulation in fashion
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Language-based fashion image editing has promising applications in design, sustainability, and art. However, it is considered a challenging problem in computer vision and graphics. The diversity of human poses and the complexity of clothing shapes and textures make the editing problem difficult. READ MORE
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12. A Performance Comparison of Path Tracing on FPGA and GPU
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Ray Tracing algorithms have long been the popular choice for rendering realistic images, and in recent years they have also reached the field of real time computer graphics. Although their performance has seen great improvement, they are still very computationally costly to perform, both in terms of time and power. READ MORE
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13. Procedural Natural Texture Generation on a Global Scale
University essay from Linköpings universitet/InformationskodningAbstract : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. READ MORE
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14. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Physically-based snow simulation is computationally expensive and not yet applicable to real-time applications. Some of the prime factors for this cost are the complex physics, the large number of particles, and the small time step required for a high-quality and stable simulation. READ MORE
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15. Performance Evaluation of (Spherical) Harmonics Virtual Lights for Real-time Global Illumination using Vulkan
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Global illumination is not trivial to compute in real-time computer graphics. One approximate solution is to distribute virtual light sources from a primary light, to then apply direct light calculations to said virtual lights. This can effectively estimate two-bounce illumination. READ MORE