Essays about: "Computer processor works"

Found 5 essays containing the words Computer processor works.

  1. 1. Design of auxiliary communication for audio between computers and DSPs : Programming and optimization of computational resources

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Eriksson Janze Oscar; [2023]
    Keywords : DSP; Audio-communication; Auxiliary; AUX; phone connector; USB-audio; STM32; ADC; AD-converter; filterbank; hearing aid; signalprocessor; ljudkommunikation; ljudkabel; AUX; USB-ljud; STM32; hjälpmedel; ADC; analog-till-digital-omvandlare;

    Abstract : This thesis report is about designing a prototype and establishing audio communication between a computer and Digital Signal Processor (DSP) using two preamp circuits using both auxiliary and USB connection. The paper gives the reader an overview on how audio is transmitted from a computer, through the system and to the desired output. READ MORE

  2. 2. Implementation and Evaluation of Concurrency on Parallella

    University essay from KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Author : Gustav Engström; Marcus Falgert; [2014]
    Keywords : ;

    Abstract : The question asked is what optimizations can be done when working with the Parallella board from Adapteva and how they di er from other concurrent solutions. Parallella is a small super computer with a unique 16 core co-processor that we were to utilize. READ MORE

  3. 3. Evaluation of packet capturing systems for passive monitoring

    University essay from Sektionen för Informationsvetenskap, Data– och Elektroteknik (IDE)

    Author : Asta Mickevičiūtė; Hasan khan; [2013]
    Keywords : ;

    Abstract : Computer Network monitoring is a part of network managements. There are active and passive monitoring techniques. Evaluation and comparison of both techniques have been done in previous works. Only one previous work was focusing on passive monitoring such as TAP and Port mirroring, specifically on Port-mirroring technique. READ MORE

  4. 4. Parallelization of Animation Blending on the PlayStation®3

    University essay from Informationskodning; Tekniska högskolan

    Author : Teodor Jakobsson; [2012]
    Keywords : parallelization; character; animation; blending; PlayStation; Cell Broadband Engine Architecture; CBEA; Parallellisering; karaktär; animering; blendning; PlayStation; Cell Broadband Engine Architecture; CBEA;

    Abstract : An animation system gives a dynamic and life-like feel to character motions, allowing motion behaviour that far transcends the mere spatial translations of classic computer games. This increase in behavioural complexity however does not come for free as animation systems often are haunted by considerable performance overhead, the extent of which reflecting the complexity of the desired system. READ MORE

  5. 5. Optical Flow Computation on Compute Unified Device Architecture

    University essay from Bildbehandling; Tekniska högskolan

    Author : Erik Ringaby; [2008]
    Keywords : optical flow; GPU; GPGPU; CUDA;

    Abstract : There has been a rapid progress of the graphics processor the last years, much because of the demands from computer games on speed and image quality. Because of the graphics processor’s special architecture it is much faster at solving parallel problems than the normal processor. READ MORE