Essays about: "Computer-assisted language learning in EFL"

Showing result 1 - 5 of 6 essays containing the words Computer-assisted language learning in EFL.

  1. 1. Teaching pronunciation effectively in an EFL classroom; a literature review

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : My Olsson; Alice Osborne; [2024]
    Keywords : effective teaching; English as a Foreign Language; intelligibility; secondary education; pronunciation;

    Abstract : This study provides a literature review of the most effective ways to teach pronunciation to EFL secondary school students in Sweden. There is limited time allocated to pronunciation leading to a scarcity of available effective methods. This impacts the important role which intelligibility holds in pronunciation. READ MORE

  2. 2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  3. 3. The Effect of the Use of CALL on Pupils’ Motivation and Language Development in English

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Cajsa Grenner; Niri Hagelin Jönsson; [2019]
    Keywords : CALL; Communication; ESL EFL; Language acquisition; Motivation; SLA;

    Abstract : This research synthesis aims to explore how Computer-assisted language learning (CALL) can motivate the learners to develop their language skills. To answer the question 14 articles have been examined against a framework consisting of second language acquisition theory and method and Dörnyei’s motivational theory. READ MORE

  4. 4. Computer-assisted collaborative process writing inthe EFL classroom : A literature review on the use of blogs and wikis in EFLclassrooms

    University essay from Högskolan Dalarna/Engelska

    Author : Galina Rexstedt; [2017]
    Keywords : ESL; EFL; collaborative process writing; web 2.0; blog; wiki; CALL;

    Abstract : Web 2.0 technologies are increasing in popularity, offering huge possibilities, but also bringing new challenges to language learning classes. In the context of ESL and EFL teaching and learning Web 2.0 technologies, specifically blogs and wikis can be used for teaching collaborative process writing. READ MORE

  5. 5. Swedish upper-secondary school ESL and EFL teachers' perceptions of and experiences from CALL software

    University essay from Lunds universitet/Utbildningsvetenskap; Lunds universitet/Engelska

    Author : Igor Korneev; [2017]
    Keywords : CALL software; perceptions; experiences; ESL and EFL teachers; Languages and Literatures;

    Abstract : Computer-Assisted Language Learning, more simply abbreviated as "CALL", dates back to the 60s, 70s and 80s. Tested in language laboratories, pioneer CALL software was limited to very simply mechanical exercises on a stationary PC machine. By the year of 2016, product innovation has brought CALL software development into a new dimension. READ MORE