Essays about: "Conclusion camera"

Showing result 1 - 5 of 114 essays containing the words Conclusion camera.

  1. 1. PTZ Handover: Tracking an object across multiple surveillance cameras

    University essay from Lunds universitet/Institutionen för reglerteknik

    Author : Alexander Persson; [2023]
    Keywords : Technology and Engineering;

    Abstract : Tracking objects in a scene is a crucial task in accomplishing surveillance that enhances security and provides valuable information about the events happening at the site. For this task, the PTZ (pan-tilt-zoom) cameras can be utilized to achieve fluid tracking as they provide all-around surveillance with zoom capabilities. READ MORE

  2. 2. Drones for Sea Rescue: Lab and Field Experiments on Camera Gimbal Control

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Alexander Sandström; [2023]
    Keywords : Drones; Search and Rescue; Unmanned Aerial Vehicle; UAV; gimbal; camera control; ArduPilot; Quality of Experience; QoE; Technology and Engineering;

    Abstract : The objective of this thesis has been to improve the camera controls of a fixed-wing drone to be used in maritime search-and-rescue operations by the Swedish Sea Rescue Society (SSRS). A gimbal control interface (GCI) has been implemented that displays the video feed of the drone camera while taking control inputs from a joystick that moves its view in real-time. READ MORE

  3. 3. Claws and Effect : how Small Carnivore Richness Responds to Habitat Diversity and Ecological Productivity

    University essay from SLU/Dept. of Wildlife, Fish and Environmental Studies

    Author : Emilia Arkdalen; [2023]
    Keywords : small carnivore; camera trap; occupancy model; species richness; productivity; habitat richness; habitat evenness;

    Abstract : Species distribution and composition research has gained significance in light of global warming and its impact on biodiversity. Understanding the factors shaping species richness is crucial for wildlife ecology and conservation. READ MORE

  4. 4. Fault Detection and Diagnosis for Automotive Camera using Unsupervised Learning

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ziyou Li; [2023]
    Keywords : Unsupervised Learning; Autoencoders; Image Clustering; Fault Detection and Diagnosis; Morphological Operations; Hardware-in-Loop; Advanced DriverAssistance System; Oövervakad inlärning; Autoencoders; Bildklustering; Felfindning och Diagnostik; Morfologiska Operationer; Hardware-in-Loop; Avancerade Förarassistanssystem;

    Abstract : This thesis aims to investigate a fault detection and diagnosis system for automotive cameras using unsupervised learning. 1) Can a front-looking wide-angle camera image dataset be created using Hardware-in-Loop (HIL) simulations? 2) Can an Adversarial Autoencoder (AAE) based unsupervised camera fault detection and diagnosis method be crafted for SPA2 Vehicle Control Unit (VCU) using an image dataset created using Hardware-inLoop? 3) Does using AAE surpass the performance of using Variational Autoencoder (VAE) for the unsupervised automotive camera fault diagnosis model? In the field of camera fault studies, automotive cameras stand out for its complex operational context, particularly in Advanced Driver-Assistance Systems (ADAS) applications. READ MORE

  5. 5. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Nathanael Remstedt; Filip Unger; [2023]
    Keywords : Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Abstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE