Essays about: "Cpu"
Showing result 6 - 10 of 537 essays containing the word Cpu.
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6. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. READ MORE
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7. Detecting time inefficiencies in service-oriented systems using distributed tracing
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Stragglers, which are tasks that operate significantly slower than other tasks in a system, are a big issue in distributed systems. A system can contain relatively few tasks that qualify as stragglers but that have a great impact on the overall system performance. For example, a study of a large data center showed that as few as 3. READ MORE
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8. Low-power Implementation of Neural Network Extension for RISC-V CPU
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Deep Learning and Neural Networks have been studied and developed for many years as of today, but there is still a great need of research on this field, because the industry needs are rapidly changing. The new challenge in this field is called edge inference and it is the deployment of Deep Learning on small, simple and cheap devices, such as low-power microcontrollers. READ MORE
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9. Auto-scaling Prediction using MachineLearning Algorithms : Analysing Performance and Feature Correlation
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Despite Covid-19’s drawbacks, it has recently contributed to highlighting the significance of cloud computing. The great majority of enterprises and organisations have shifted to a hybrid mode that enables users or workers to access their work environment from any location. READ MORE
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10. A performance comparison between quadtree and tessellation LOD solutions for planetary terrain
University essay from Blekinge Tekniska HögskolaAbstract : Background. Rendering planets with high detail from orbit to surface level is becoming increasingly common in video games. In this thesis, two solutions to achieving this will be compared, a quadtree solution and a tessellation solution. These solutions both implement an adaptive level of detail on a spherical shape. READ MORE