Essays about: "Creativity in student"

Showing result 1 - 5 of 109 essays containing the words Creativity in student.

  1. 1. Creation of a space for creativity and innovation within university : The experience of Creative Lab

    University essay from Mälardalens universitet/Innovation och produktrealisering

    Author : Inés Acinas; [2023]
    Keywords : Academy-industry collaboration; Innovation laboratory; Sustainable development; Quintuple Helix; Students;

    Abstract : In order to stimulate innovation and sustainable development in a business environment that is always changing, it is important to support successful collaboration between academia, industry, and society. This project is focused on creating and implementing MDU's Creative Lab, an innovation lab based on the Quintuple Helix Model, in order to promote collaboration between students, academic institutions, and business partners and to meet the needs of all parties. READ MORE

  2. 2. From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Måns Heurlin; Jonathan Andersson; Jonathan Rooth; [2023]
    Keywords : Gamification; Ideation; Business and Economics;

    Abstract : Title: From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs Seminar date: January 11th, 2023 Course: FEKH99, Bachelor Degree Project in Entrepreneurship and Innovation Management, Business administration, Undergraduate level, 15 University Credit Points Authors: Jonathan Andersson, Måns Heurlin, Jonathan Rooth Supervisor: Joakim Winborg Keywords: Gamification; Innovation; Ideation; Entrepreneurship; Nascent entrepreneurs; Idea generation Research question: What are the effects of gamification on ideation for nascent entrepreneurs? Purpose: The purpose of the study is to contribute with increased understanding of how decision- makers in startups argue when choosing location of production. Methodology: Quasi-experiment with a deductive logic of inquiry, executed through semi-structured interviews. READ MORE

  3. 3. Virtual vistas : exploring the art of in-game photography presence on social media

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Yimeng Li; [2023]
    Keywords : Photograph; Video Game; New Media Art; Authorship; Virtual Reality; Screenshoot; Virtual Photography; Game Culture; Social Sciences;

    Abstract : This thesis delves into the emerging field of virtual photography, an artistic form seamlessly integrated into the digital landscapes of video games. Investigating the intricate relationship between the virtual and the tangible, the study meticulously analyzes in-game photographs to unveil the subtleties often overlooked, decoding implied meanings. READ MORE

  4. 4. Business as usual trumps transformation: 1.5°C Businesses not on track

    University essay from Lunds universitet/LUCSUS

    Author : Julia Martin; [2023]
    Keywords : climate policy; business climate action; emissions reduction targets; sustainable business; high-impact; Paris Agreement; sustainbility science; Social Sciences;

    Abstract : Averting catastrophic climate change requires private businesses to reach net zero emissions while staying within 1.5°C of global warming. READ MORE

  5. 5. Student's views and thoughts regarding learning the technology subject in primary schools in Sweden : An examination regarding student views on learning technology

    University essay from KTH/Lärande

    Author : Fitwi Russom Zereslassie; [2023]
    Keywords : Technical Education; Technology subject; student view; primary school; 9th grade; Secondary school; Teknisk utbildning; Teknikämne; elevsyn; grundskola; årskurs 9; gymnasiet.;

    Abstract : The interest in technology subject has been growing in recent years, especially in primary schools. In Sweden, technology is part of the national curriculum and is considered a critical subject for equipping students with problem-solving, creativity, innovation skills, and knowledge. READ MORE