Essays about: "Crowd rendering"

Found 5 essays containing the words Crowd rendering.

  1. 1. Comparing Perception of Animated Imposters and 3D Models

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Eriksson; William Lindblom; [2020]
    Keywords : Imposters; Rendering; Crowd rendering; Perception; Imposters; Rendering; Rendering av folkmassor; Iaktagelseförmåga;

    Abstract : In modern 3D games and movies, large character crowds are commonly rendered which can be expensive with regard to rendering times. As character complexity increases, so does the need for optimizations. Level of Detail (LOD) techniques are used to optimize rendering by reducing geometric complexity in a scene. READ MORE

  2. 2. A Performance Comparison for 3D Crowd Rendering using an Object-Oriented system and Unity DOTS with GPU Instancing on Mobile Devices.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Turpeinen; [2020]
    Keywords : ;

    Abstract : This paper aims to address what is a suitable programming paradigm for real-time crowd rendering from a performance standpoint, with smartphones as the target platform. Among the most prominent and intuitive programming paradigms is the object-oriented (OO) one, with data-oriented designs be- coming more common in recent years. READ MORE

  3. 3. Impact of Crowd Density and Camera Perspective on User Sensitivity Towards Impostor Resolution Degradation in Crowd Simulators

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Carl Johan Freme; Nils Lindberg Odhner; [2019]
    Keywords : Impostors; crowd simulation; thesis; Kandidatexamensarbete; simulering av folkmassor; impostors;

    Abstract : The entertainment industry and research departments feature many applications of crowd simulation. Typically, it does not suffice to simply generate crowds large in number; they must also be realistic in terms of behaviour and visual fidelity, which is far from an easy or computationally cheap task. READ MORE

  4. 4. Interactive Visual Analytics for Agent-Based simulation : Street-Crossing Behavior at Signalized Pedestrian Crossing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jiaqi Zheng; [2019]
    Keywords : street-crossing behavior; spatio-temporal trajectory visualization; space utilization; visual analytics;

    Abstract : To design a pedestrian crossing area reasonably can be a demanding task for traffic planners. There are several challenges, including determining the appropriate dimensions, and ensuring that pedestrians are exposed to the least risks. READ MORE

  5. 5. IBR camera system for live TV production

    University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolan

    Author : Andréas Edling; Jonas Franke; [2006]
    Keywords : ;

    Abstract : Traditional television and video recordings are limited to show only views of a scene from were a camera is positioned. For certain situations, positioning a camera at the most attractive viewpoints might not be possible, such as above a crowd at a concert. READ MORE