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  1. 1. Simulating Human Movement Patterns in an Area : A Part of the Crowdmapper Project

    University essay from Jönköping University/Tekniska Högskolan

    Author : Rasmus Svanberg; Hampus Svensson; [2021]
    Keywords : Final Thesis Work; Human Simulation; Unity; Game Engine; Crowdmapper; Pandemic; Social Distancing; Computer Science; C-Sharp; C#;

    Abstract : In 2019, the Covid-19 pandemic struck the world, creating a need for social distancing to stop the spreading of the virus. This report will discuss and cover how a simulation was implemented in the game engine Unity that simulates human movement-patterns, which in turn will help with spreading people out in public areas. READ MORE