Essays about: "Culture and Technology"
Showing result 1 - 5 of 786 essays containing the words Culture and Technology.
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1. Quaternionic Analysis
University essay from Mälardalens universitet/Akademin för utbildning, kultur och kommunikationAbstract : In this thesis, we study Quaternionic Analysis, which is the most natural and close generalization of complex analysis. Quaternion Analysis conserves many of its important features by key reference A. Sudbery. READ MORE
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2. EQUILIBRIUM
University essay from Lunds universitet/IndustridesignAbstract : With the solemn reality of modern society, where increasing demand for high achievements and performance in every aspect of life causes people to crumble under the pressure. The negative mental health effects on the public have been called an epidemic and are especially apparent for the youth and children. READ MORE
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3. A Performance Measurement System for SCO Industrial Base Performance Converting Sales
University essay from Lunds universitet/Teknisk logistikAbstract : From literature review a theoretical research model was developed describing the process for designing a performance measurement system fit for the company culture, strategic direction, and stakeholder perspective. Following the model, the definition of high performance for the department was investigated and success factors were formulated from interview results. READ MORE
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4. Designing & Implementing A Geospatial Mobile Application
University essay from Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap; Lunds universitet/Ergonomi och aerosolteknologiAbstract : Rephotography is the act of recapturing a historic photo from the same viewpoint and is a tool for studying change. This thesis explores the development, design and evaluation of a mobile application for rephotography of Smapshot photos. READ MORE
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5. Sexy 16-Year-Old Baby-Eater: Gendered, Sexualized, and Racialized Discourses in Exalted, Second Edition
University essay from Institutionen för tillämpad informationsteknologiAbstract : Previous research finds roleplaying games, as well as the wider spectrum of geek culture that they exist within, to be defined by discourses favoring a white, heterosexual, cis-male viewpoint, drawing up and reproducing stereotypes and tropes that are inherently misogynist, homophobic, and racist. Heretofore, research into discourses of gender, sexuality, and race in roleplaying games has focused overwhelmingly on market leader Dungeons & Dragons (1971- ongoing), largely neglecting to scrutinize other well-established titles that may adhere to or break from the same tendencies. READ MORE
