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Found 5 essays matching the above criteria.

  1. 1. Digital game-based learning and socioemotional skills : A quasi-experimental study of the effectiveness of digital-game based learning on the socioemotional skills of children with intellectual disability

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Robert Vorkapic; Nora Christiansson; [2022]
    Keywords : Digital Game-Based Learning; Socio-Emotional Skills; Emotion Recognition; Intellectual Disability; Educational Sector; Quasi-Experiment.;

    Abstract : Digital games are being increasingly implemented in the educational sector to improvevarious skills. Among these the effectiveness of digital game-based learning (DGBL) on the socio-emotional ability of individuals have been investigated with overall positive results. READ MORE

  2. 2. Digital Game-based Learning: A Systematic Review of Barriers and Teachers’ Beliefs

    University essay from Stockholms universitet/Institutionen för ämnesdidaktik

    Author : Kristian Pandov; [2022]
    Keywords : Beliefs; Barriers; Digital Game-based Learning; Teacher education; Demographic factors;

    Abstract : The aim of this systematic literature review is to examine the empirical evidence within the field of Digital Game-based Learning (DGBL) concerning teachers’ beliefs and experiences about digital games in relation to the different barriers that prevent them from using them in the classroom. The search yielded a total of 152 results, from which a total of 27 articles were included in the present study. READ MORE

  3. 3. The study of digital gamebased learning on motivating Chinese primary students to study mathematics

    University essay from Linnéuniversitetet/Institutionen för informatik (IK)

    Author : Xiaoyue Peng; [2019]
    Keywords : Digital game-based learning; DGBL; Qualitative research; Qualitative data and Online research;

    Abstract : The research focus of this paper discusses digital game-based learning as a novel learning approach and further emphasises on the empirical study of technologies motivating Chinese primary students to study and learn mathematics at home. Considering that digital game-based learning is still under development, the effects of it is still controversial. READ MORE

  4. 4. Computer gaming’s facilitation of the English subject : A quantitative research on the influence of computer gaming on students' English performance

    University essay from Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Author : Jonas Olsén; [2017]
    Keywords : Video games; extracurricular; EFL; DGBL; Gaming and grades.;

    Abstract : The focus of this study is the correlation between spent time on gaming and student grades. It is my hypothesis that computer gaming has potential for students to acquire communicative competences in English. READ MORE

  5. 5. Mind the Gap : A qualitative study on preschool teachers’ perception on digital game-based learning

    University essay from Stockholms universitet/Institutionen för pedagogik och didaktik

    Author : Anastasia Thomai Raptopoulou; [2015]
    Keywords : Digital game-based learning; digital games; early childhood education; digital games in education; digital games integration; teacher practice; pedagogical issues; media in education;

    Abstract : The research reported here is a qualitative case study aimed to identify the position of digital game-based learning (DGBL) in the public and private preschools of Stockholm. The research is placed within the broader framework of digital game-based learning and the practical implementation of digital games in education, while the emphasis of the study is given to the role of the teachers in the practical implementation of digital games into the classroom. READ MORE