Essays about: "Daniel Eliasson"

Found 4 essays containing the words Daniel Eliasson.

  1. 1. Augmenting Board Games using Virtual Reality

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Alexander Hanna Sandberg Martin Römer Daniel Dehmer Östebo Fredrik Berndtsson Eliasson; [2017-08-09]
    Keywords : VR; virtual reality; augmented; board game; zombicide; multiplayer; unreal engine; chalmers; bachelor exam project; interaction;

    Abstract : Virtual reality, VR, is a relatively new technology which right now shows great commercial potential and garners the attention of many game developers. Even though many games and prototypes have been made using VR technology, few studies have been found which explore how VR could augment games of genres other than computer games. READ MORE

  2. 2. Units of Measurement in a Modelica Compiler

    University essay from Lunds universitet/Institutionen för datavetenskap

    Author : Daniel Eliasson; [2016]
    Keywords : dimensional analysis; units; Modelica; Technology and Engineering;

    Abstract : Modelica is a declarative object-oriented language for describing mathematical models. Modelica models are used for simulation and optimization of systems and processes. The models are described using variables and equations. It is possible to associate units of measurement to variables, for example, variable x is in m/s. READ MORE

  3. 3. Game contingent claims

    University essay from KTH/Matematisk statistik

    Author : Daniel Eliasson; [2012]
    Keywords : Game contingent claims; game options; Israeli options; Dynkin games; zero-sum games; non-zero-sum games; Monte-Carlo simulation; pricing;

    Abstract : Abstract Game contingent claims (GCCs), as introduced by Kifer (2000), are a generalization of American contingent claims where the writer has the opportunity to terminate the contract, and must then pay the intrinsic option value plus a penalty. In complete markets, GCCs are priced using no-arbitrage arguments as the value of a zero-sum stochastic game of the type described in Dynkin (1969). READ MORE

  4. 4. Exploring hardware usability on mobile phones - A mobile phone concept for an expanded demographic, including users with high demands on usability

    University essay from Lunds universitet/Innovation

    Author : Daniel Eliasson; Peter Kjellman; [2010]
    Keywords : functionality; universal design; concept development; mobile phones; Usability; Technology and Engineering;

    Abstract : The purpose of this thesis was to investigate hardware usability issues on modern mobile phones, in order to form design guidelines and eventually a concept design proposal focusing on high usability. The project had a Universal Design focus, and the goal was to design a concept that fits as many users as possible. READ MORE